Assassin's Creed annual release 'works in our favor,' Ubisoft says
The mission design director for Assassin's Creed: Revelations, Falco Poiker, talks about the series' annual release schedule and development challenges.
Assassin's Creed: Revelations mission design director Falco Poiker--who also worked on Brotherhood and the Splinter Cell games--says that the annual release schedule the series adopted after the release of Assassin's Creed 2 is beneficial, despite significant time constraints. "The time actually kind of works in our favor, he explained in a recent interview. "We go one direction and we go with it. If there's problems, oh well, we'll fix it along the way."
In an interview with Edge magazine, Poiker--who's also in charge of policing Revelations' historical accuracy--acknowledges that with an annual release plan, "time is definitely not on our side." But he also says that working under the pressure of time necessitates a focus that projects with more lax schedules can lack. "It gives an impetus to the team and we find a direction that we say we're going to run in," he said, "and there's very little of the indecision that comes with teams that spend two, three, four years developing games."
The proposition of assembling a 180-person teams in just a few months and building such expansive games in under a year may sound foolhardy on paper, but given the praise the recent games in the series have garnered, Poiker's confidence in the process is understandable. It would seem that as long as you're able to assemble a big enough team--and aren't building a new game engine from scratch--even annual installments of high-quality open-world sandbox action games are possible.
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Jeff Mattas posted a new article, Assassin's Creed annual release 'works in our favor,' Ubisoft says.
The mission design director for Assassin's Creed: Revelations, Falco Poiker, talks about the series' annual release schedule and development challenges.-
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Its the same because there 30 guys standing in a circle attacking you 1 at a time and you press 1 key to kill them and go to the next guy. I played 1, 2, and5 minutes of 3 and noticed its the same thing.
Get orders.
Run on roof tops to objective.
Kill guy.
Go back to original spot.
Go to new spot.
Get orders.
Run on roof tops to objective
etc.
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If you can honestly say that AC1 and 2 were "the same thing" you're completely insane.
There really is no other option; the improvements in virtually every part of the game, ranging from mission variety to the fucking menu system were all crystal clear and undeniable.
Basically, if that's an opinion you honestly feel is true I have absolutely zero interest in hearing your other opinions on gaming (except perhaps for their comedy value).
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Call of Duty, Call of Duty 2, and Call of Duty 4: Modern Warfare and MW2 were all pretty stellar titles. Even the other ones in the series, while in my opinion no where near the quality of 1, 2, and 4, were still solid shooters if not anything spectacular. So calling the CoD series fantastic is, I think, a perfectly valid opinion.
I could understand getting upset when a company just churns out sequels that don't even try to improve on the original formula, but in Assassin's Creed case, they consistently do manage to improve the gameplay with each iteration. And beyond that they are constantly moving forward their story (which regardless of personal opinions) is in fact a motivator for some people to buy, since people want to know what's going to happen next.
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UbiSoft tried the yearly release schedule with their previous "biggest" franchise as well, Splinter Cell.
1. Tom Clancy's Splinter Cell (2002)
2. Pandora Tomorrow (2004)
3. Chaos Theory (2005) the third and best of series
4. Double Agent (2006) least-favourite of series
5. Conviction (2010)
And it was following the 3rd game in Splinter Cell -- the best of the series, a.k.a. Chaos Theory -- that it started showing signs of creative lackluster. After Chaos Theory they lost their creative director genius, Clint Hocking. The 4th game was the fans' least-favourite of the series. And then on the 5th game came the long wait and the reboot.
Will Assassin's Creed follow the same fate? Reboot after Ass: Rev?
The AssCreed team has already lost the creative director behind the first 3 games (Patrice Desilet; who left when his work on the 3rd game was essentially done and he went uncredited on it)
1. AssCreed
2. AssCreed 2
3. AssBro (the third and best of series)
4. AssRev
5. Ass Reboot?
I'm just making conversation of course. Splinter Cell and Assassin's Creed (and also Prince Of Persia) have made UbiSoft my favourite developed of the last 10 years (by far), and I've loved all of those games.
The similarities in the SC/AC releases just intrigued me.-
I don't think that Ubisoft is going to wait several years and do a reboot. If they did, that would mean that they either:
1) abandoned their plans at a trilogy and finished Desmond's story in Revelations, or
2) abandoned Desmond's story, or
3) resolved Desmond's story several years down the road when it's alt-history instead of the near future.
(3) would just be strange. (2) would piss people off. (1) is possible but seems silly when they can pretty well guarantee great sales if they resolved the story in Assassin's Creed III as originally planned.
We might see a reboot after a 2012 Assassin's Creed III, but I'll be gobsmacked if we don't have a third game next year. -
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I picked up the 2nd one for 15 dollars during a sale, assbro i just bought for 11 off amazon direct download. Yes ill play them, Yes they are fantastic, no im not paying 60 dollars for the same engine and the same gameplay. Yes i will pay 15 dollars for a new enticing storyline and gameplay mechanics. Not worth 60 at release. Worth 40 at release unless its a whole new engine/story/arc and location.
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