Crysis 1 'remastered' for Xbox 360 and PS3
A "remastered" version of Crysis 1 is headed to Xbox Live Arcade and PlayStation Network in October. Though the sequel was released on consoles, the original hasn't been so far.
Two months after a console version of Crysis was spotted in a ratings database, Crytek has announced a "remastered" version of the original Crysis for Xbox Live Arcade and PlayStation Network this October. Though Crysis 2 hit Xbox 360 and PlayStation 3 as well, the 2007 original was only ever released on PC.
"For many years, people were asking, can you do Crysis 1 on consoles?" CEO Cervat Yerli told GameTrailers TV. "And we have been secretly working on that for a while."
The announcement trailer notes that the console edition of Crysis has been "remastered with all new lighting" as well as new effects and Nanosuit controls. Like Crysis 2, the console version will offer full stereoscopic 3D support. One speculates that it'll be built upon the Crysis 2-powering CryEngine 3, given all the work that went into optimizing that for consoles.
Crysis 2 will be available on XBLA and PSN for 1600 Microsoft Points/$19.99.
-
Alice O'Connor posted a new article, Crysis 1 'remastered' for Xbox 360 and PS3.
A "remastered" version of Crysis 1 is headed to Xbox Live Arcade and PlayStation Network in October. Though the sequel was released on consoles, the original hasn't been so far.-
-
I imagine that they'll rasterize to some resolution lower than 720p and up-res, like most PS3 / 360 games do. They also have a hard limit of 256 MB texture memory and 256 MB system memory, due to the PS3 (and even though the 360 has 512 MB unified, they'd probably want to get close to 256 / 256 unless they really intend to customize the 360 build to exploit more memory for textures).
-
-
-
Really? That wasn't a hard limit, like an "oh crap, we only coded the XBox 360 Dashboard to work with 32-bit signed integer sizes" thing? When did they fix that?
Back in 2009, they were saying "no Xbox Live Arcade game can exceed 2GB in size due to technical limitations." (statement released to Shacknews).
http://www.shacknews.com/article/59067/xbox-live-arcade-technical-size
-
-
-
-
-
-
-
-
-
-
Crysis (360/PS3): http://img153.imageshack.us/img153/2958/unledwan.jpg
Crysis PC (Max Settings): http://img199.imageshack.us/img199/1619/crysis2011090912510250.jpg
HUGE difference in visuals really... Xbox360/PS3 version looks like its running on Low Settings?-
It's not just low settings (because that image is blown up), it's that there's way less foliage period. It makes sense now. They can keep the visuals decently high but the pay-off is less foliage and ultimately less realism. When looking at it without a side-by-side comparison you don't really realize what's missing so most people won't even care.
-
-
You can't tell anything from a low bitrate video. You'll see ss comparisons eventually that'll highlight the lower res textures, inferior shadows, and videos that'll make arguments that the remastered lighting isn't nearly as high a quality as the original and that simply because it's different and more, dramatic, doesn't add up to being better.
-
-
-
yay! looks fun. seems kind of like Far Cry 1 on steroids, with the nanosuit in place of feral powers. I do wish they would explore that idea from Far Cry 1 a little further, the idea of the feral powers. Far Cry 1 multiplayer is really fun because of the Evolutions powerup which allows you to run fast, jump super high and slash people to death with your claws. The tree traps are awesome also.
-
Far Cry 1 was for pc and didn't have any powers and was a completely different game. Your thinking of far cry instincs or predator for the original xbox (then ported to the 360). Both far cry instincts and predator were better crysis games then crysis 2 will ever be with bigger levels and better powers.
-
-