Halo 4 creative director leaving 343
One of Halo 4's creative directors, Ryan Payton, has announced he's leaving the project to pursue his own games with a new studio.
One of Halo 4's creative directors has announced he is leaving the project, and will focus on helming his own studio.
"I had a great run at Microsoft. I don't regret one day of it," Ryan Payton said. "But after a few years, there came a point where I wasn't creatively excited about the project anymore."
Payton gained notoriety for his work at Kojima Productions, lending a western voice to the development of Metal Gear Solid 4. After leaving Japan, he worked at 343 Industries, and has built up a cache of industry experience and respect among fans.
"The Halo I wanted to build was fundamentally different and I don't think I had enough credibility to see such a crazy endeavor through," he told Kotaku. He still has utter confidence in the project, but it seems he felt creatively stifled by it. He couldn't talk in detail about his role on Halo 4, but was working mostly on the story.
Payton was diagnosed with severe depression a few months ago, and felt "so drained" that he couldn't get out of bed. "That was when I knew I had to do something else."
As for what that something else might be, Payton is playing his cards close to the vest as he starts a new studio called Camouflaj. "Some people say I'm crazy, but I want to make a game that one billion people play at once, and it's something that hits them harder than a great book or film," he said. "I think time is the most valuable thing to have, and I've decided I'm not going to waste one more day working on something that doesn't speak to my values."
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Steve Watts posted a new article, Halo 4 creative director leaving 343.
One of Halo 4's creative directors, Ryan Payton, has announced he's leaving the project to pursue his own games with a new studio.-
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I realize they don't want to fuck with the Halo formula, but it's got to get stale sooner or later, even in the eyes of fanboys. I can't imagine myself buying another one, and I've done my best to slog through most of them until now. I guess my criticism is that they don't want to do anything to revitalize the series, but they haven't had a Halo completely crash and burn yet, so we'll have to wait and see if he was right to want to throw something different out there.
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In my opinion, DNF plays better than 4 weapon slots, but I like being able to have more than two weapons in inventory. Yes, two weapons is an integral part of Halo, but it's become an epidemic, to the point where reviewers, gamers, and even developers will shit on weapon wheels, having to pause for a full weapon selection menu, or any alternate ideas for having a console gamer access more than two weapons on a gamepad.
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...DNF plays better with 4 weapon slots. That's my opinion; with 4 weapon slots, you can still have the game cut down to two, or play it with only two weapon slots as a challenge. If the game only supports 2 weapon slots, that's the only way you can play it, and have fun farming ammo and memorizing weapon types dropped in specific areas.
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Goldeneye (and it's followup Perfect Dark) was fun enough to play with the gimpiest controller ever made, years before Halo. And Timesplitters 2 is to this day the best FPS ever released on a console, and it was only released less than a year after Halo. But let me guess, those don't count for some retarded reason?
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For some odd reason, the PA webserver isn't displaying the comic, so here's the Wikia entry: http://pennyarcade.wikia.com/wiki/May_1,_2006
Title: "That Infernal Industry"
Banner on top of comic: "The Levels of Development Hell"
Panel 3:
{Scene change. A four-mouthed demon is looking at the three Bungie developers. Headline at top.}
Headline: Level 14 - Forced to create Halo game after Halo game after etc.
Demon: The Demo will be completed by E3! It will be TWO MINUTES IN DURATION ROWRRROWLLORW.
Bungie: Guys? Remember back in '98? I don't think we actually survived that crash. -
Well if he was intending to "write" anything for a Halo game, that would be his first mistake. Its sort of shocking to me that some dude who kind of looks like Rivers Cuomo went from being a translator for Konami, to being a creative lead on arguably the biggest franchise in the industry. I hope he feels better.
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It just doesn't seem like he was that important at Konami, so much as a uniquely skilled. I mean he helped direct voice work with Kris Zimmerman, and he happens to be bilingual. He brought a "western" perspective to the development, which I guess means he told them to use dual stick aiming. I mean, to me its kind of a radical upward trajectory to go from that to being ostensibly in charge of a very huge game like Halo.
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It might be bigger, but it's not better, and it's only more important to the bottom-line of Microsoft's pockets (which is a moot point, as until recently only a really terrible port of the weakest game in the MGS series ever appeared on a Microsoft console). Oh, and I guess it's also important to the dumbing down of FPSes and games in general. If that's anything to be proud of.
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dear god dude, really? dumbing down? FPS isn't exactly a deep complex genre. Halo has as much depth of gameplay as any other game in the genre I have played.
And to both of you, can you really compare metal gear to halo? that goes for importance and how good they are. I hate metal gear, but obviously you don't. They aren't the same genre so you can't really argue which is better.-
No, if you have two games of near-equal worth that are in separate genres, I agree you can't really compare them.
But if you are comparing a gold bar and a shit sandwich? I don't care if the gold-bar is currency and the shit-sandwich is a novelty prank toy and those are two very different realms, the gold-bar is still much better.
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If you have an interest in hearing Ryan Payton when he was still with the MGS crew, you can go to iTunes and grab the Kojima Productions podcast episodes from 2006. At the time, I found his outlook and perspective on the MGS series to be refreshing, and in my opinion his participation on MGS4 helped me enjoy that game much more than I think I would have otherwise. Hard to believe that was five years ago.
Anyway, just wanted to put that out there. Some of you seem to be unfamiliar with his history, and you can learn a bit about the man through available content.