Deus Ex: Human Revolution cut India, broader Montreal
Deus Ex: Human Revolution art director Jonathan Jacques-Belletête talks about the cities and expanded locations that were cut from the game due to time constraints.
Jensen visits a handful of cities in Deus Ex: Human Revolution, but Eidos Montreal actually planned to show off more locations.
"We had planned for a lot more city hubs," art director Jonathan Jacques-Belletête said. "Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished."
"At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down," the director told Edge
Those who have played the game know that Montreal is a location, but you don't venture outside the mission-specific building. "There were definitely supposed to be some streets to Montreal," he said. "There were outdoor locations set in one of the most famous neighborhoods of Montreal, called Plateau. It's got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal." He says they drew concept sketches of the streets decades from now.
The game's scope was scaled down due to development needs as time went on. He says they "could fill an Ikea catalog with all the furniture we designed." Despite the cuts, Jacques-Belletête says he's thankful for the versatility allowed by the project. "[My bosses] allowed me to [dive into this] heavy design research aspect of the game which I think is awesome and, even if the players don't notice, I'm utterly convinced your subconscious registers these things."
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Steve Watts posted a new article, Deus Ex: Human Revolution cut India, broader Montreal.
Deus Ex: Human Revolution art director Jonathan Jacques-Belletête talks about the cities and expanded locations that were cut from the game due to time constraints.-
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it's less about time and more about how much the game cost to make compared to what it will bring in. I'm sure they could have spent another two years polishing it and adding shit to it but at a certain point, unless you are Valve or Blizzard (and can do whatever you want thanks to infinite money) you have to ship the thing. after a while it just won't be profitable. and based on how much they are increasing staff at Eidos Montreal as a result of this game I am glad they did it. that just means that the game was a success and they will have more people to make an even more awesome game next.
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Based on the original trailers, it's obvious they intended to include them but ran out of time. Example: Fedorova shooting up a city in the trailer to spark the riots - in the game they just occur after a mission. She barely had any dialogue and I imagine they wanted more out of her. Barrett, in the trailer, was also fighting you on some rooftops - I assume Heng Sha. In the game you fight him at the FEMA camp.
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Actually, if you notice, that entire magnificent trailer was mostly stitched together from different parts in the game itself. For instance, Barrett amongst the troops at the Hengsha port, those Fedorova segments mostly taken from her animations in the prologue, the more awesome variation on the RPG ambush (I was hoping it'd be a case of a barely-controlled descent with Malik and the Icarus system rather than how it turned out), more prominence given to Sarif's Illuminati comments with them in his office rather than Jensen's apartment...
Speaking of, actually, I do wish the trailer FMV work was used for the game itself. I felt a little disappointed that the gorgeous quality of the Squeenix CGI wasn't evident in the in-game cutscenes. They were functional, but they weren't ridiculously good-looking like the Icarus trailer. -
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You visit a location in upper Hengsha, but you can only see the city via a purdy skybox.
Would be rad to walk around there (spoilers?): http://steamcommunity.com/id/pyide/screenshot/578932219572341337
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When they sent me back to China the alarm bells went off: I knew they were grasping for more play time. The news that they cut a lot from this game is very unsurprising.
The play time was decent, and I looked forward to jumping back into the game as soon as I left it, but it could have used a couple more locations, and a lot more enemies.
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There are plenty of Praxis upgrades to purchase - you need to buy them at that augmentation hospital (I forget the name of it). One of them runs 5000 credits, and I know I bought at least 6 of them, so there's a good 30k credits right there.
And then there's weapon upgrades and AUD's, which I always buy when I find them for sale.
There's plenty of stuff to spend your money on, and there will still be some left over when you beat the game.
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I just hid behind something, targeted their heads, then whipped around and blew their brains out with a single bullet. The helmeted guys took two bullets. The only time I used any other gun was because I was cornered by 10 dudes. Even then, as long as they didn't throw grenades I could still pick them off with simple headshots.
This really made the game waaaay too easy.
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