Elder Scrolls V: Skyrim races' faces shown off
Bethesda has unveiled the default faces of Skyrim's ten races, and you'll be relived to find they're far more normal-looking than those often seen in its earlier RPGs.
Half of the default Argonians - click for the rest and everyone else
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Alice O'Connor posted a new article, Elder Scrolls V: Skyrim races' faces shown off.
Bethesda has unveiled the default faces of Skyrim's ten races, and you'll be relived to find they're far more normal-looking than those often seen in its earlier RPGs.-
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Much easier to view them all here:
http://www.bethblog.com/index.php/2011/08/24/the-races-and-faces-of-skyrim/#more-15892 -
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Hmm, I'm no expert on the area of 3D models in games, but in some areas of the models it kind of looks like they're not using smoothing groups. I thought that was a common thing to make use of. It's particularly evident on their noses, where the individual faces in the mesh are very visible.
Maybe it's a restriction caused by the need for customization of the character models? Or maybe I'm just seeing things? -
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They don't exactly look "next gen", but they don't need to. If they loaded too much detail into the faces, it would eat up too too much of your system's resources when a bunch of characters are on screen at the same time. What they have here is a pretty good compromise. None of them look like Oblivion monstrosities, and there's a good sense of character distinction. I was able to recognize each race before reading what they were. Some of them are a little bit on the fugly side, but they all fit your role in the game perfectly. The men all look like they've been living out in the woods, and the women look ice cold. The opposite side of the spectrum would be Final Fantasy, where half the men have luxurious flowing white hair while the other half have angsty hairdos, and the women all look like pre-teen fashion models.
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Problem is, Bethesda hasn't been very good at the gameplay side of the equation either. Dropping you into a meadow and letting you do retarded things just because you can does not = gameplay. They can't even come up with good story and Skyrim looks like it'll be no exception to this rule. Skyrim's story is centered around a prophecy, which is a horrible plot element because, on top of being disgustingly cliche, it makes free will seem almost meaningless. So you killed a dragon? Good job asshole, the prophecy said you would. Now go kill some more. It's especially bad for an Elder Scrolls game, which is about empowering the player.
That said, I think the faces look fine.-
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I agree with you there. It's why I still end up buying Bethesda's games despite the fact that I'm always dissing 'em so hard. The sense of exploration you get from playing them can't be beat. By the time you've seen all there is to see, there's mods available to polish up the rough aspects. If you get it on PC anyway.
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I've no idea what you guys are on, but you're jusy WAAAAY off.
Bethesda games are awesome, I've spent more hours than I can count wandering around in Oblivion and Fallout 3. Not to mention Morrowind as well (which IMO was better than Oblivion). Just that sense of exploration and the fact you can pursue the main story in your own time makes the games special.
Also I'm sick of people going on about stuff being "clichèd" all the time, the vast majority of stuff is, its the delivery and execution that counts. Admittedly tho, Oblivion kinda licked balls on the delivery, what with all 4 of the voice actors they employed :(
Still, Skyrim is an insta-buy for me.
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this is me when i saw the lizard people: http://www.youtube.com/watch?v=c9eGtyqz4gY
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