Counter-Strike: Global Offensive announced
Valve announced Counter-Strike: Global Offensive today, a new CS entry hitting PC, Mac, PSN and XBLA early next year. It will introduce new maps and modes, along with homages to the classics. You can play it for yourself at PAX Prime.
Valve has just announced Counter-Strike: Global Offensive, a new game in its wildly popular Counter-Strike franchise. The team-based shooter is targeting Steam (PC and Mac), PlayStation Network, and Xbox Live Arcade for early 2012. CS: GO (as it's being called) is being developed at Valve with help from Hidden Path Entertainment, a Seattle studio that cut its Counter-Strike teeth lending a hand on Source updates.
The new game promises new maps, characters, and weapons along with updated versions of classic Counter-Strike content -- "de_dust" is mentioned specifically. Plus we'll see new modes, matchmaking, and leaderboards.
"Counter-Strike took the gaming industry by surprise when the unlikely mod became the most played online PC action game in the world almost immediately after its release in August 1999," said Valve's Doug Lombardi in the announcement. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
The game will be playable at PAX Prime later this month, and then at the Eurogamer Expo 2011 in September.
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Steve Watts posted a new article, Counter-Strike: Global Offensive announced.
Valve announced Counter-Strike: Global Offensive today, a new CS entry hitting PC, Mac, PSN and XBLA early next year. It will introduce new maps and modes, along with homages to the classics. You can play it for yourself at PAX Prime.-
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And personally, I've always felt iron sights have aided in accuracy / aiming / acquisition of targets, even when it doesn't zoom in the fov at all or drop the sensitivity for finer control. Aiming down the sights with the weapon taking up the center gives you a much better reference point than a crosshair floating in space and a gun in the corner of the screen pointing at an odd angle.
A lot of people don't like that and would argue the weapon sights obscure too much of the view and make it harder to aim. If it's optional though I don't see what the problem is.
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A number of reasons. Aiming down the sight adds another layer of complexity to the shooting mechanics which is a good thing. Having realistic weapons and then using them completely wrong is silly. If you want to get your aim as accurate as possible, you already have to crouch, so I don't see how using iron sights is all that different.
I don't get why you wouldn't want to be able to use the iron sights. I still haven't heard a good argument against it and really what it comes down to is some people think that because previous CS games didn't have this feature, a new CS shouldn't either.
To me, CS feels very outdated and "vanilla". I played the hell out of it for years, but eventually, newer games came out that took what CS started and built on top of it, and they're more fun because of it. I don't want CS to copy those games, I want it to retain the pacing and the charisma that makes it what it is. But I do think that the game has certain formulas that could use a bit of updating.-
"adds another layer of complexity to the shooting mechanics which is a good thing"
I don't know why you assume it's a good thing. It could be or it could not be, but it isn't fundamentally superior.
I don't want iron sights because I don't think it's a fun mechanic. I want to be able to twitch one shot kill someone in the face from across the map with an ak47 without delay. I want to be able to aim without a large percentage of my view being blocked. It's not the worst thing ever or the end of the world, but given the option of having them or not I'd prefer to not. I'd say that I haven't heard a good argument FOR iron sight aiming.
To K1Bond007: I could not possibly care less about realism and would rather have a fun game than a realistic one. I certainly understand the position though.
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As momentus as this is, and with me never being a huge CS player to begin with, somehow I feel that everything we loved about counter strike (ie: not sucking, and realistic weapons) has been pretty well covered by Bad Company 2 and to the less squemish; Modern Warefare.
Sure neither of these games really offer the exact same gamemodes as counterstrike but when you want some modern realistic weapons and tachtical gameplay, what does counterstrike bring to the table anymore.
Don't get me wrong, I'm totally excited about this as it could really bring some new stuff to the table. Plus I trust a valve release to feature an excellent level of polish and refinement, but in some cases I feel counterstrike was "first" more than it was "best"-
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Brink is similar to CS in that respect, and there are people who hate Brink because of that. "Man, the weapons are crap, I can't hit anything... man, the grenades are worthless M80's." Remember Counter-Strike with the non-lethal HE grenade, the wildly flailing AK-47, and the MAC10 that was worthless at long range? Oh yeah, how about the G3 with the COMPLETELY broken bullet spread, that was picked apart by the "Counter-Strike: DECLASSIFIED" project years ago (the G3 was broken for years and years, until either 1.6 or CS:S).
CS had lots of wild recoil rules that were eventually picked apart by people, and it didn't get rebalanced so often (but that was back when the only guys working on it were Gooseman and Cliffe).
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In other news:
Valve reveals the Black Box which will include the following:
Black Mesa: Source
The true remake of the original that started it all.
CS:GO
The next chapter of terrorists vs counter-terrorists!
HL2:EP3
The greatest single player action/adventure game ever.
DOTA2
DOTA done right!
Ship Date: FY2012 2nd Quarter -
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Valve has just announced (...) "de_dust" is mentioned specifically
Announced and mentioned where? What's the source? Press release text? A link? Phone call?
Maybe it's a pet peeve of mine, but I hate seeing some news with no source. Just forces me to go to other websites to try and find the origin so I can get more detailed information. -
First Screenshot!
http://i.imgur.com/PMAqD.jpg -
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Well it's going to be playable later this month. Not sure when a good time is to announce it. They're balancing 2 games here plus whatever else.
I suspect it's going to be more like TF2's first iteration where it started small and got bigger through additional updates and community involvement. In fact, I'll be blown away if they don't model it on TF2 with its own economy and everything. -
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http://www.eseanews.com/index.php?s=news&d=comments&id=9969
PC gamer linked to this piece. It's a nice read. -
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I'm not so excited for this. I used to play tons of Counter-Strike back in the early 2000's, but phased away from it when it required Steam. Then Counter-Strike: Source came out, and it was good, but still a bit archaic, and had that janky "rubber barrels" thing going, due to the infancy of physics actions working with netcode, or whatever reason the barrels would make you bounce off of them when you walked into them, and would only move when shot. The biggest thing that CS had going for it back then was that no other FPS game developers, aside from Tom Clancy franchise games, would go into modern-weapon combat settings, aside from Half-Life. The early 2000's were the days of either space marines, or World War II.
And then, Call of Duty 4 came out. I have not touched CS:S since then. Ironsights on modern weapons are awesome, and was something that I wanted to see in FPS games. The real John Mullins, the inspiration for the Soldier of Fortune character, was interviewed back when SoF2 was in development, and he mentioned that he would like to see ironsight aiming. It took a while, for weapon model polycounts to get high enough to be useful (though America's Army had it back in 2003 or so).
I know it's early, and no media has been released yet, but I hope that CS:GO isn't just Counter-Strike AGAIN. There needs to be more value than just knife rush, camp, die from awp shot, wait out round, rinse, repeat. -
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