Wii U third-party teaser was from 360/PS3 versions
Nintendo's sizzle reel of third-party games on the Wii U wasn't actually running on Wii U hardware, since the system is still so far from release. However, NoA president Reggie Fils-Aime stressed games will "absolutely" look that good.
Nintendo showed off an impressive bunch of hardcore franchises on-board for the Wii U at its E3 press briefing yesterday, but those games weren't actually being played on a Wii U console. In a G4TV interview, Nintendo of America president Reggie Fils-Aime affirmed that the footage shown was from Xbox 360 and PlayStation 3 versions of the games.
To be fair, the interview treated this as a matter of course. "We're talking about a year away from when the system's going to launch," said Fils-Aime. At the same time, he reiterated that the games will "absolutely" have visual parity with other platforms. "The system is going to be 1080p, it's going to be high definition," he said. "Tick that box, that's done. Now it's about, what is the new experience that we're going to bring to bear?"
He also mentioned that the demo video of a bird flying through a garden was made using an early dev-kit, but opted not to share if it was made by Nintendo's home developers in Japan or a Western studio like Retro.
Responding to why the conference didn't directly address things like hardware power or online capabilities, Fils-Aime said at this point those things are "taken for granted," so they focused on the unique aspects of the device. He teased that the online approach will be more "flexible" than competitors, and claimed that we'll see more details shared soon.
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Steve Watts posted a new article, Wii U third-party teaser was from 360/PS3 versions.
Nintendo's sizzle reel of third-party games on the Wii U wasn't actually running on Wii U hardware, since the system is still so far from release. However, NoA president Reggie Fils-Aime stressed games will "absolutely" look that good.-
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The difference with Killzone and this is that Sony said this is what our system can do, look! And even though it was running on a PS3 it was running at like 5 framer per second and was sped up to 60. Nintendo never said this is what Wii U can do. They said this is what our 3rd party devs are working on. In fact the only time they said this is what you can expect was before they showed that bird video with the cherry blossoms.
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because there are so many factors in porting a next gen game over to another console. It isn't a matter of just slapping the same game onto another console, there are a lot of programming hurdles that need to be jumped. We have no way of knowing whether this will be as 'easy' as going from pc to xbox, or as hard as going from xbox to ps3 and whether the games will look exactly like their counterparts. Look at how many xbox/ps3 ports that have differeing framerates/graphical hitches.
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THAT Early dev kit HD demo is DEFINITELY From RETRO STUDIOS - the guys were just EPIC with their code that was running metroid prime's ... i mean , THE INDUSTRY DOESNT EVEN REALIZE how much better graphics GCN had with Metroid Prime in 2002 when Games like Call of Duty 1 and Red Alert 2 were on the loose ... i mean. For a console that wasn't even meant to be so powerful was really impressive. (texture work was impressive ... not much GPU drain there)
The other thing is what you guys probably didn't knew ... Metroid Prime 3 runs with 60 FPS on Wii-
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it really was. its amazing that it has such a high frame rate. the phenomenal asset quality was what really did it though, all the prime games have amazing artwork. the streaming methods they used were also really rather brilliant too and were way beyond what most other devs were doing on consoles at the time.
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True. They weren't exactly being honest. I'll give you that. I just don't see why people are so upset about this. Devs do this a lot. I remember when the 360 was first being shown all the games were running on Macs or Power PCs or something like that. The hardware and software isn't ready so they just get a close approximation and present that.
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