Wii U outputs 1080p, uses flash storage
Nintendo of Japan has released a few more technical details on the Wii U, including HDMI output for 1080p resolution, internal flash storage, and the USB external HDD support.
Nintendo's E3 press briefing this morning finally unveiled the company's next console, the Wii U. And while we saw a lot about the kitchen-sink of control options, we didn't get a lot of detail on the actual hardware specifications. Luckily, Nintendo of Japan (via Joystiq) spilled the beans.
The hi-definition output will be 1080p, through an HDMI connection. The site also mentions internal flash memory, plus an SD slot and USB storage. It doesn't detail how much internal memory the console will have, but the USB port is said to allow external hard drives, unlike its predecessors.
We'll have first-hand impressions of the console device and its tech demos coming soon.
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Steve Watts posted a new article, Wii U outputs 1080p, uses flash storage.
Nintendo of Japan has released a few more technical details on the Wii U, including HDMI output for 1080p resolution, internal flash storage, and the USB external HDD support.-
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That's kind of how they let people think the DS would work with the Wii originally. And, there was the one FF game that did a form of that. I guess this is finally the realization of that. Interesting that it'll beam the game to the pad. Wonder how many players it'll be able to support like that. That could be a lot of wireless bandwidth.
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Yep, the graphics look just like games from 2005. http://cdn1.gamepro.com/screens/108833/47702-29-2.jpg
Exactly like them.-
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http://media.teamxbox.com/games/ss/1175/1132349245.jpg Nah, you're still wrong.
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Not as many components are off-the-shelf as you think. Even if they were, the integration is often not the same - meaning they have to custom build the mobo and layout of the components. There is also the matter of security. Most consoles encrypt each part of any communication channel. This is why you cannot use just any hard drive with an Xbox. The OS is also custom, even for MS. If they use off the shelf parts, they probably have to license there use in a commercial product. But, most parts are custom, so there is r&d to pay for as well as licenses. There's also manufacturing of the product. Tooling a plant to be able to assemble the end product. There's also manufacturing of the game disc (at least for now). All 3 require that they be the ones to press the disc. So, you have to develop/establish your supply chain for this. Since it's a custom OS you have to develop the necessary lock-check process for the new system. What do you have to require from a developer to ensure they don't do something dumb to wreck a customers console? Then you have to have a process to verify that for ever game you're going to allow to be published for your system.
Bah, long winded way to say there is a LOT more to it than just shopping Newegg for parts, hacking a homebrew os and shipping a box that'll overheat - which is another part of it since consumers still don't like noisy devices next to their TVs.-
Makes sense, although the OS should be ready to go. A recompile with added driver support for the new hardware (yes that may take a couple of months but still). I imagine you are right though on the hardware vendors wanting a lot of money to re-tool any hardware design to fit whatever Sony and Microsoft has in mind.
Never thought about the supply chain part of it though. Good point...
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Now.... Is it rendering in 1080p? Or is it rendering in a lower resolution and scaling to 1080p like most 360/PS3 games? So many questions...
I'm surprised no one has mentioned that none of the demos show "2" controllers being used at the same time? I mean what is the point of having one of them and everyone else gets stuck with a wiimote? lol... It better be able to use 2 of those Wii U's on one system or it's instant fail! -
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They mentionned it during the conference. link to video: http://e3.nintendo.com/presentation/ Their site seems to be on its knees right now though.
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IBM press release: http://www-03.ibm.com/press/us/en/pressrelease/34683.wss
....The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.
IBM plans to produce millions of chips for Nintendo featuring IBM Silicon on Insulator (SOI) technology at 45 nanometers (45 billionths of a meter). The custom-designed chips will be made at IBM's state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y.....-
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No, 45nm is more expensive. It uses more materials to make the same parts on a chip. It uses more electricity. It produces more heat.
However, it should produce more reliable yields - 45nm by now must be an extremely solid manufacturing size without nearly the same chip loss ratios as smaller processes.-
That's what I meant by less expensive, it's less expensive in that it costs less/useful die than 32nm at this point. Also, the number of foundries capable of producing 45nm parts is likely much higher (and with much more available volume) than 32nm. Not that it's less expensive to use or in equivalent performance/die area.
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Dunno, in terms of gameplay options beyond what the DS can do they seem minor and honestly a little gimmicky to me. In three years when there is a new PS and Xbox this is just going to be home to a bunch of inferior ports and the rare exclusive, probably only from Nintendo as other devs will want a larger audience that isn't so casual that they rarely buy games. Once burned twice shy.
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"In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons."
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/
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I love the concepts they presented in their video: http://wii.ign.com/articles/117/1173582p1.html
The golf one was kind of cool
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I slagged on the Wii quite a bit when it was released, but Nintendo has me intrigued with the Wii U. Seems like an incredibly smart use of wireless HD streaming technology to basically create a much cheaper iPad / tablet device with all the graphic horsepower of a dedicated game console. There are still a lot of unknowns though:
* What's the price?
* How much RAM and video memory?
* How much flash storage built in?
* Is wireless N built-in?
* What is the performance, frame-rate and visual quality like compared to 360/PS3?
* Will it play Blu-Ray discs?
* Can games be installed and run from a connected USB hard drive to speed up load times and reduce noise and wear/tear of the disc spinning in the drive?
* What kind of online service is Nintendo going to have for it, and how does it compare to Xbox Live and PSN? -
My biggest concern for this new console is whether or not Nintendo will have an online service that will be able to compete with Xbox Live or PSN. If they fail to do that, then they risk alienating a lot of people over the long haul. In spite of it's success, the Wii did not appear to try to fill the same space as the 360 or PS3. The Wii U does appear to be directly competing in that same space now, so Nintendo will have to be able to compete seriously with their online service.
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I don't know if I'm the only one but I'm not digging that controller. Looks very awkward, doesn't seem to be ergonomic. POS thumb nubs instead of full thumb sticks. You know it's just not going to be as good of a controller as on PS3 and 360. Most of all it looks gigantic and will take up a lot of space if you have 2 or 3 of them.
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