Star Wars: The Old Republic lore galore
The Star Wars MMORPG will feature a lore database similar to those in Mass Effect and Dragon Age, for terrible people to pore over.
Lore--love it or hate it, you've got to loathe the way writing in video games is damaged by an obsession with trifling and insignificant details. Still, some people love poring over it, a group which happens to overlap quite heavily with Star Wars fans. In light of this, the unveiling of an in-game lore encyclopaedia for Star Wars: The Old Republic is perhaps no great surprise.
The Codex feature is inspired by similar databases in developer BioWare's Dragon Age and Mass Effect series. Entries about worlds, creatures, races, artefacts, and other boring details will unlock as you play the MMORPG. Some will be "free," given to players to explain where they are and what they're doing. Others, however, will be unlocked by killing rare monsters, exploring, completing quests, and the like.
In the unveiling blog post, BioWare explained the need for the Codex:
There are clearly many games that have deep, engaging back stories that designers and writers have worked tirelessly to develop, but in the game, the player only sees what their character sees. Often times, the rich back story is used only for the context of quests, and players never really get the bird's eye view of the narrative. The 'big picture' can become even more confusing and incomplete if the player misses a quest or discovers key plot points out of order. A lot of times, what ends up happening, is that the player just gives up on understanding the overarching storyline, and just focuses on enjoying other parts of the gameplay experience.
Obviously, this was a matter of some concern to us. Star Wars is one of the richest, most engaging fictional settings in all of pop culture. We have an exceptional team of writers working hard to build and expand the Star Wars universe in the Old Republic era. As you may have heard, story is kind of a big deal to BioWare and to The Old Republic, and that story is a lot better if you understand the context for what's going on around you and how your actions fit in.
BioWare estimates that The Old Republic's Codex currently contains over 120,000 words--more than the average Star Wars novel. Don't worry, though, you probably shan't be forced to read a single word.
There'll also be "a sub-set of the codex entries" which grant permanent bonuses to player stats. These "datacrons" will be contained in little boxes scattered around the galaxy in hard-to-reach places. "While some are hidden, many are in plain sight--the trick is often in figuring out how to get to that datacron that you see on a ledge off in the distance," BioWare explained.
Star Wars: The Old Republic is due to be released for PC later this year, having been delayed. It was previously slated to launch this spring.
Publisher EA expects The Old Republic to take subscribers away from small MMOs, rather than tackling World of Warcraft head-on. It'd be "substantially profitable" with 500,000 subscribers, EA has said.
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Alice O'Connor posted a new article, Star Wars: The Old Republic lore galore.
The Star Wars MMORPG will feature a lore database similar to those in Mass Effect and Dragon Age, for terrible people to pore over.-
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I've only seen good reviews.
TOR will get the 500k easy, since everyone know what Star Wars is. You can go up to someone on the street and ask them to tell you something about Guild Wars, WOW, Rift, you probably wont get much. If you go to someone and say Star Wars you would hear a lot more. Just like WOW sucked in MMO Gamers, TOR will do to Casual MMO Gamer who already know the lore without having to read a book. Me personally the whole Sword/Board MMO stuff is getting as old and Nazi's in FPS games. I need lasers, and spaceships.
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In games, I can't get too into "extra" lore when the main character is a faceless Johnny B. Anybody. Probably because the lore has no effect on my game or the way I view my avatar.
The only lore I'd care about here are the stories of singular characters I already care about from previous games like Revan or the Exile.
And I kinda hope they don't reveal anything bout those guys cos it would pretty much kill my stubborn hope for KoTOR3 stone cold
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I was never able to envision how Star Wars game mechanics could be made to work in the classic MMO framework but that's what we have here and all the in game footage I've seen of TOR paints a very weak, dated picture. I don't like most single player games but I would have bought KOTOR3 and I feel as if EA and Bioware should be punished for ditching the KOTOR franchise in favor of this lame MMO money grab. As others have said, just think what kind of game KOTOR3 could have been if only a fraction of TOR's resources had been allocated to it.
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