Battlefield 3 gameplay trailer rolls out
Battlefield 3's single-player side is revealed with three new screenshots and two minutes of glorious gameplay.
After the teaser trailer comes the in-game trailer then after that comes, you've guessed it, our first decent look at Battlefield 3's gameplay in motion.
The new screenshots and pre-alpha gameplay trailer come from the single-player campaign, following a U.S. Marines squad "into the bad part of town." Apparently, in 2014 those chaps will be leading "pacification operations" along the border between Iraq and Iran.
Developed by DICE and published by EA, Battlefield 3 is slated to launch on PC, Xbox 360 and PlayStation 3. Pre-ordering will net you the "digital expansion pack" Back to Karkland, which features re-imaginings of classic Battlefield 2 multiplayer maps Wake Island, Strike at Karkand, Gulf of Oman, and Sharqi Peninsula.
The PC edition will feature 64-player multiplayer, while console editions support only up to 24. DICE has said that it's "focusing on PC first, and then we fiddle with it to fit it onto consoles."
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Comment on Battlefield 3 gameplay trailer rolls out, by Alice O'Connor.
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This isn't quite an accurate prediction, though. Just because they've included a SP campaign doesn't mean that the resources used for that aspect of the game would have made the MP any better, necessarily. And I believe that the GameInformer interview about the game pointed out that they had separate teams on each part.
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Correct me if I'm wrong but couldn't that team have been used to create more content for multiplayer if there was no SP? Anyway, I'm just talking about myself here, for me, there wouldn't be a need for any singleplayer, all I am interested is multiplayer.
Its how they have to do it, if they want to directly compete with COD. There is no problem with everyone else enjoying the singleplayer.
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Direct quote from the producer of the game:
"[But] even if you don't like single player, you know what? Multiplayer is bigger than Battlefield 2 anyways. People shouldn't think we're spending energy on single player when we could have spent it on multiplayer, because we have a full-fledged team working on multiplayer."
From a Joystiq interview: http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/-
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Valid point. Though really, it's hard for someone to say something is bigger, without a frame of reference.
BF3 is bigger than BF2.
Okay, but how is it bigger? We don't get this kind of information, just a blanket statement that could be ultimately misleading because it's out of context. More maps, or are they bigger maps? Just annoying buzzwords that can be thrown around, but without context they are meaningless.
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How is that owned? I don't see it. Did I just get my opinion owned? I still don't care much about the multiplayer, and whatever they say, they could have spent that money on the multiplayer, more content, better testing etc. Its not like DICE is known for delivering perfect products at launch.
Again, for me, MP would have been enough. Can't argue with that, so nothing "owned". I said it before, its obvious they need to do a SP to compete with COD, and that a lot of people will like it or buy the game only for that. Doesn't change my personal preference.-
Wasn't my intention to own you, just pointing out that they had a dedicated team for multi player and single player, so there's nothing 'tacked' on. I'm sure they could have cut SP and put more money into MP, but are you honestly concerned that the MP will suffer? If anything I would think SP will suffer, but having it there shouldn't hurt the product.
Personally, I'm excited to have coop available. The older I get the less I enjoy dealing with cheats, teenage shit talk and general douchebaggery in online multi player.
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It is primarily for the console market. A good chunk of console gamers will still only buy this for the single player. DICE is simply covering all their bases to maximixe sales and appeal of this game. I don't think they'll skimp on multiplayer at all. They know multiplayer is what will determine the game's success in the long run so take the single player and coop modes as nice freebies. I wonder if BF3 will fit on 1 dvd.
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Yeah, I hate to say it but that trailer didn't do much for me. I don't give a shit about SP for a BF game. It was nice to see the engine in action, and it is pretty impressive, but I just didn't get much out of that. I want to see the new destruction shown off, I want to see some of the MP changes, and I want to see some example maps.
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Like most others here, multiplayer is what I care about. I will take single player and coop as nice bonuses/freebies but Battlefield is built on multiplayer. Need info on multiplayer. Tech looks fantastic by the way. Loving the new animation system. This and Skyrim have convinced me to start saving for pc upgrades. These games will shine on pc and the money is worth it to get the full experience.
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Siggraph paper here for those interested: http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering
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I just have to point out the sound on this one. Absolutely amazing work. It sounds to me like the developers have done some work with the audio recordings to actually make the voices and effects sound like they're present in the physical space that's being represented.
Unfortunately so many games seem to miss the fact that sounds actually change depending on the space you're in. That rifle you're carrying? Yeah, sounds amazingly different when you fire it down a city block than it does when you're in a jungle. -
Wow fucking amazing!
I have to say the visual fidelity has almost hit the real threshold this is very impressive tech, well done team you guys rock.
I played Crysis 2 last nigh MP and I have to say this kicks its ass hard core, now don't get me wrong I will enjoy Crysis 2 and I am sure the SP will be nice but BF3 is something else.
You can not help but notice the nice animation, very detailed environment, crazy lighting, and above all a very stylistic gameplay that is not intrusive but seems to work well.
Mind you I have not played it but from that video I can not wait to play it \m/
This shows you what DX11 can do, yeah baby :) what a great gameplay trailer (I loved that slow mode sniper shot effect, smart)-
Valcan --- what stylistic gameplay? Everything shown is straight out of any CoD clone. Frostbite brought us something that was only really seen to any effect in Red Faction and it's sequels, though it's not quite the same -- static-template entity-destruction versus dynamic entity-destruction.
Frostbite 2.0 has the added visual / lighting effects, but they still haven't shown what Frostbite 1.0 and 1.5 do, which is what makes BF3 TRULY WITHOUT EQUAL.
In all likelihood I'm going to spend maybe 5 hours in BF3's sp (sorry -efx-, hopefully all of your work is in the first few levels) --- the next 200 hours will be spent in MP. Show me MP footage. Show me shit blowing up in spectacular fashion. Show me the ability to run through a building, toss C4 on it's major support columns, run out of the building, turn around AND DROP THAT FUCKER TO THE GROUND.-
It looks like on certain triggers the game will slow down to magnify the effects, I call that stylized.
I also noticed the dialect has been changed and is movie quality now for the SP, its not the cookie cutter dialect it actually sounds organic and adds character to the AI players.
As well you will notice the animation is way way better, shit the dog even looked motion captured.
As well it seem there is more scripting and interactivity in the environments.
Just feeling it out, its a small gameplay video, bottom line its way better than 2 and seems to be bridging the gap between movie and game in the SP which is what I want.
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Why can't I be in control of the squad? Rainbow Six, SWAT, and Brothers in Arms all gave me control over the squad. I'm tired of being told what to do, to follow, to sneak, to snipe. I'm tired of being the last through the door. Why can't I be in charge? Why can't I choose which part of the city my team deploys to? I want to make decisions more sophisticated than when to reload.
To be clear: I'm not asking for this sort of singleplayer depth from BF3, but neither am I going to gush about how fun it looks.
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1. No Sound for me here, so I can't get too excited about that aspect, but I have faith in DICE's sound work, nothing to worry about there.
2. It's extended footage of the same shit we saw last week, which I was also very vocally disappointed about.
3. Gameplay > Graphics --- no new gameplay shown to blow a load about, except what dragging a body? How's that going to impact healing --- is there going to be a charge timer for rez paddles + a cool down? None of that was shown, so it's nothing more than a scripted event which I honestly don't give two poops about. After that it was whack-a-mole CoD crap which nearly everyone complains about here, and I personally don't have that much of a problem with.
Show me some explosions, go through a wall, take down a building, hop in a JET!! Dive on the ground and go prone. These are things that would actually excite me given it's what made BF, BF2, and BFBC2 awesome (except for the lack of prone in bc2).-
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No, that's not how it impacts healing. Healing must have some new conditions in order to complete the revive process.
Either one, people can only be resurrected behind cover --- dragged to cover and instantly brought to life upon clicking on them with your rez paddles out.
Or two, you can no longer be instantly revived, and it takes a specific amount of time to revive someone after clicking on them with your rez paddles --- meaning the medic can be killed while resurrecting someone, and needs to be behind cover to complete the revival process.
Otherwise, why add the dragging? Do you need to be dragged a certain distance prior to being revived? Does dragging you 10 feet bring you back to life and medic paddles are removed from the game?-
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Go search for the "features" list that came when official news of BF3 first broke.
Dragging friends to cover is a blanket feature --- it's not specified to be unique to either single player or multiplayer. Additionally in that same sentence they state that specific guns can be mounted to ANY surface---I also believe that this is something to be found in SP and MP.
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lol, I'm not projecting my/any insecurities about what to expect from the final product. I'm commenting on the fact that this video doesn't blow any wind up my skirt. Visual flair of the engine aside, there's zero "whoa" in THIS video, or any of the teaser footage shown off. I want to see the building come down that was "teased" in the game informer screen shots. That's what I want to see. That's what everyone who knows what Frostbite offers, wants to see.
The animation, lighting, and scripting stuff, is better suited for showing off to developers. Gamers mostly don't give two shits about that. Derp -- I'm going to by game X because it has the most realistic animations in the world --- and how well did Backbreaker sell?-
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Only a vocal minority.
It's a teaser! It's how marketing works. You build up hype by releasing small pockets of information. This is going to generate much more hype and interest for the game at this point compared to showing more "meat and bones". People who know the game are already going to follow the news (like yourself). -
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I don't know what the hell you are talking about. This game is at least on par with crysis in the graphics department and I would not be surprised if it exceeds it as we see more footage. Bf3's animation system is clearly superior and if crysis has a comparable system then crytek isn't using. Frostbite also has them beat in the physics/destructibility department. So, again, I don't know what you are talking about. I don't think dice plans on selling/licensing frostbite and crytek should tank their lucky stars they don't have another competitor to fight with.
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Oh how your memory fails. A lot of shackers quit playing BC2 after the first few months because we had daily threads complaining about the weapon imbalances --- M203 nade spam, CG spam, Jon_'s abuse of the M60.
The big weapon balance patch came out 3-4 months after release iirc. Before that we had daily threads about how fucked up the UI was on release, which took a month or so to get patched up before it was fully functional. Before that we had daily threads about NO ONE COULD CONNECT given that the authentication servers were overloaded or punk buster kept randomly booting people.
The bottom line -- if you could get in, the game was fun as hell. But that doesn't stop DICE's horrible reputation of get game out the door, patch later. -
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Actually, I was able to run BC2 just fine. But I think you should take off those rose colored glasses.
BC2:In the first 2-3 weeks the MASTER servers went down a lot and hit detection was horrible for a good while. Don't believe me? DICE turned off server logging logic to reduce server strain to improve hit detection. They also changed the location of the hit boxes to account for they horrible delay (lagging the hit boxes behind the player to correct the problem). The knife was broken after the second client patch (didn't work from behind well) and server browser was terrible.
The thing is, problems weren't just limited to BC2. BF2 also had major problems and problems introduced by patches. As I recall, some patches broke the game for some players.
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That's a common thing in software releases all over the world, not just for Battlefield. Concurrent usage at launch is generally WAY higher than what you see even 1-2 weeks later, and buying the necessary hardware to support the launch day load just leaves you with a huge dose of used capacity for 99% of the game's life. In my line of work, we do phased rollouts to prevent getting killed by the launch day spike in users, but DICE doesn't really have that option. So you take the initial PR hit and then everything smooths out quickly.
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But rather than purchase the additional hardware, can't it be leased / rented for the initial month? I mean, it's a capital investment, it's not like it becomes worthless after the first massive wave of new players comes in. And servers are servers -- they can be used for things other than authentication can they not?
Sorry -- just an outsider looking in, so I'm sure there's a lot I'm being naive about.
Nothing is more disheartening than finally getting your hands on a product that you've been hyped about for 9+ months, only to have to wait hours...days...a week to use because the company that sold it to you couldn't get their shit straightened out before hand. Bad press on the inability to play a game is far worse than the bad press from Fox News stating your game is disgusting and immoral. Of course this is a bit of an exaggeration.
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Yes the graphics, lighting, and sound are all amazing! but what really pulls it together for me is the player animations with the environment. The players look so natural running unlike COD were players seem to be hovering over the ground. I really hope this translates well to the Multiplayer. I really felt like I was watching actual war footage NOT a blockbuster war movie.
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1. Full auto through an ACOG, ugh.
2. Racking the charging handle after every reload. What is bolt release? For $500, Alex...
3. Exploding cars. Not just exploding cars, but the NPC tells you to stay AWAY from cover becuase it explodes!
Not interested, I already played Cowa Doody and it's various clones. -
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nice! does anyone know how the co-op will work for defo yet? i cant remember if its going to be sp campaign with co-op, or MP side maps and bots? or for that matter, if they have even stated either at all.
:).
i cant find my posts anymore and my memory is really bad, so if someone answers, im thanking in advance. D: -
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