World of Warcraft Patch to revamp old dungeons
Blizzard's first major content patch for World of Warcraft: Cataclysm is set to update some older areas for public testing. The developer blog...
Blizzard's first major content patch for World of Warcraft: Cataclysm is set to update some older areas for public testing. The developer blog outlines some of the changes we can expect in the 4.1 patch.
Both Zul'Gurub and Zul'Aman will become a level-85 five-player Heroic difficulty dungeons, featuring level 353 loot along with new encounters and achievements. Zul'Aman is said to be "more of a throwback to the original dungeon," but with some new gameplay tweaks. The dungeons will also introduce new versions of the rare raptor, tiger, and bear mounts. The old mounts will still be available for players who obtained them originally.
The update will also make some tweaks to class balance. Inner Rage will move to level 56, replaced by Rallying Cry at 83. Colossus Smash only ignores 70 per cent of an opponent's armor, but Fury and Arms warriors will get boosts in other attacks. Finally, Word of Glory will be tweaked to encourage paladins to use more Holy Power on damage-dealing abilities.
The full (and sizable) patch list can be found on the blog, so go check it out if you want all the details.
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Comment on World of Warcraft Patch to revamp old dungeons, by Steve Watts.
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I quit like 2 weeks ago after my guild started doing Heroic 25m Raids and I was just fed up.
I'm familiar with Cata =\
By the time i quit I had 3 85's 1 in full raid gear, 1 in like 50% raid gear, the other in just heroic stuff with like 2 epics. I also had all my prof's maxed including 2 lvl 80 alts that pretty much were just profession toons.
I was raiding on my main and doing 10m on one of my alts.
Trust me, it was time to quit, but it was also relatively easy to get epics but not 5 man easy. Baddies complained and now ... 5 man epics.-
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As you should be. I mean, I have no issue with anyone taking advantage of it since it's there.
The only issue I took was with people saying it was "too hard" before. It wasn't. Just crafting / reputation you could easily get 50% epic'd out. That isn't including boe stuff, darkmoon cards, boe Valor Boots, or even using Valor points from daily heroics.
I dunno. I tend to just immediately go full on asshole when the topic comes up because I truly find it depressing that people think anything in the game is "too" hard, especially the 5 man stuff. There are fault for sure. I think the 10m / 25m change was a terrible idea and has made it harder for many players to transition from 5m's in to raids. I think the lack of a "starter" raid was an enormous oversite. This expansion needs a Naxx or a Kara.
But at the end of the day reading stuff here and elsewhere combined with my experience in game ... it's just that players immediately jump towards accusing the game of having issues (too hard, too much of a time sinc, etc etc) without ever taking a step back and looking at their own ability.
I played with some guys like that. They were constantly talking about how bad their random groups were, how they had to keep kicking people, how they were tired of wiping, and all the same things I tend to hear on the shack as well. Well, here's the thing, it wasn't their groups. It was them.
When I would que for randoms (on any of my toons, for any role) solo I would very very rarely have any issues. I'd explain stuff that needed explaining, let people know when they messed up, and for the most part just quickly and easily cleared everything. Yet, when I'd run with those two guys ... wipe central. Yah, it was them. Not random groups, not dugeon difficulty, not gear, but their own inability to play the game well.
I think that far too often this is the case and players who don't even realize that they have a lot of room for improvement in their own play default to blaming blizzard and other players while never thinking that the problem could be themselves.-
I think probably it was good you quit. The solution to your issues, in my mind, is to lighten up. You'll never get anywhere, save for scoring a few points with the cheeto-dusted 23hour a day wow players, for calling out other players as lacking skill.
Also, it's a game. Sounds like you took it pretty serious.-
For the record, I would never call people out per-se. I would simply let them know "Hey man, you see that pokeball looking thing on the ground? Yah, if you run away from that, you generally won't get hit by the fire, and you will live longer!"
Also it was certainly time for me to quit, no arguments there. It's not so much that I take everything 'seriously' as it is that I don't do anything 'just for fun'. There is always an objective, and it is either to win, do the best I can, simply get better than I was yesterday, and usually some combination of the above.
No matter what game I'm playing (and I don't play many) or what I'm doing that isn't at all related to games that is how I approach things. There are pro's and con's just like everything else.
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With raid purples and a group you set up from your 25 man guild sure. I do that and I shit on heroics.
I'm defining casuals as people who don't raid as a guild (they might pug one occasionally) and are using the dungeon queue tool to get a group. If you think that people in this situation are just roflrolling heroic 5 mans I don't know what to tell you. -
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They were tough zoning in the first couple times and learning how things worked. You couldn't just AOE entire packs down without fresh-geared tanks being gibbed in 2 globals.
Now, it's fairly easy for sure, but not nearly the level of easy-ness that the WOTLK heroic dungeons were. Even if you're a god at WoW and can do no wrong, there's no denying that the new instances are harder than the old ones were.
And I prefer it that way; I like having to put just a tiny little bit of thought into what I'm doing as opposed to just mashing howling blast and cleave.-
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Agreed on all counts; but with minimal CC and single targeting things down they're still really really easy even without gear.
The only times things are even remotely difficult is if a healer is bad at managing mana (or dps takes too much dmg, or some combination of the two) but for the most part that fixed itself pretty quickly as healers got used to the new style of healing (it took me 2 runs or so to really get the hang of the new healing style on my shaman at 85).
Sure, with gear you can start just AoE'ing your way through, but even with no gear at all nothing is truly difficult with a little CC.
I just find it frustrating that everyone thinks things are hard when 99% of the time it's people playing poorly.
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Losing defensive dispel for shadow priests is a pretty large pvp nerf. Warrior changes look somewhat poorly thought out but should make arms pvp-capable again. Still not sure if/when I'll pick up cataclysm, but overall the devs seem to be making sensible changes. I was expecting some elemental shaman pvp improvements but overall looks like a nice patch.
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Give me the option to do dungeons and raids with AI controlled members of the party versus waiting for a bunch of fuckers to get me killed, and I might be interested.
Yes, I know this goes against the whole MMO aspect, but the worst part of this game is the other people and they have to know that. They've created one of the worst communities in the history of gaming, it's not too much to ask to want to opt out.-
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Trade chat and endless queue times drove me right out of the game. It's just me being a dick, but after putting 140 DAYS into a character, I didn't feel I should have to sit around for 40 minutes before I even get the opportunity to spend an hour (or 2-3 if it's a raid) to progress.
I'm hoping for an MMO with an alternative progression at endgame for people like me someday.
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Not about the items as much as about having fun in an instance. I ran dungeon finder heroics from christmas to two weeks ago, was bored of the game. got an alt to level 31. then decided to step it up a notch, because I used to raid and had fun with it. Downed two bosses in BT so far and having a blast.
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Yea dps'ing Halfus was ridiculously easy, Valiona and Theralion we wiped about 7-8 times as people got used to their roles and we subbed out some incompetent players, but our last attempt we had no deaths and the 2nd to last attempts we got him to 30k hp before our tank dc'd. Very satisfying kill.
The heroics were fun at first for me as well, but after doing random heroics daily for 30 days to get VP gear I burnt out on them completely. -
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I had some luck like that with my shaman. Another guild's alts-group had space for one late on Monday night before raid resets Tuesday morning, and since it didn't really matter wtf happened, they brought me in to fill for a DPS. Not only did I top the charts, but I was the only one who could make use of a Maimgor's Bite epic trash drop.
Sure they could've sold it on the AH for about 25-30k, instead I got to have it and it was totally tits.
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