Details Emerge on Forza 4's Development, Kinect Features
Turn 10 reportedly worked with the tire manufacturer Pirelli to study properties like weight transfer, and rented out every track that appears in the game so they could study it. Spending days at each track, the developers took "terabytes" of video and photos and traced each section of the road with a GPS system.
The developer is apparently planning to capture its own audio to capture the sounds of each vehicle. The report also states that Kinect users will be able to shift perspective by leaning, similar to head-tracking technology.
Forza 4 is due for release later this year. We haven't had a public hands-on, but it seems like Turn 10 is aiming to take the simulation racing crown from its long-term rival Gran Turismo 5.
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Since when did GT5 take the racing simulation crown?
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GT5 is so much more fun to DRIVE in. For everything else there's Forza.
GT5 is such an aweful experience in everything but the driving, i've gone through a love-hate relationship with the used car market. The reasons to hate are obvious, but that rpg style grind to generate new cars and find interesting vehicles is good for a short period, but i saw a Ford RS200 on my first look play (when i had no change of affording) and to be 3 months of play later and can't drive one because it's never come up on my market even though i constantly check is highly fustrating.
I really hope forza step up on the driving experience, as they have everything else nailed.-
^^^^ THIS.
I love Forza 3 ... have spent countless hours playing that game, but I'm comfortable saying that GT5 is a better driving simulator.
However, it's interface is terrible, the load terms are unbelievable, and the overall level of polish really leaves something to write home about. On the whole I believe that Forza 3 is a better game. On the track, though? GT5 feels closer to actually driving, at least to me.
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