Evening Reading
Boss fights grew as a logical extension of the control mechanic-heavy nature of video games in earlier generations. Since then, the content in and way we play games has dramatically evolved. In many games, like Uncharted 2, they no longer feel like an epic showcase and payoff for all the skills mastered in the game. Instead, they become a distracting--or often worse yet, annoying--anachronism. Sure, at the end of God of War III I wanted--nay, needed--a massive boss fight. But at the end of Uncharted 2, all I could think while running the patterns to beat that boss was "God, I wish this would end," and that's not the last feeling such a great game should leave.
No such suffering to get to chatty and the top video game news stories from today on Shack:
- StarCraft 2 Patch 1.2 Launches with Chat Channels, Balance Tweaks
- S.T.A.L.K.E.R. 2 Dev: PC is Primary Platform
- LIMBO, Red Dead Redemption, and Mass Effect 2 Most Nominated Games for 11th Annual GDC Awards
- Dragon Age 2 Pre-orders Get Extra Sword and Shield; All New Copies Get 'The Black Emporium'
- Capcom Accused of Ripping-off 'Splosion Man in 'MaXplosion
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REMINDER: Back up you /bin directory.
http://www.shacknews.com/laryn.x?id=24955171#itemanchor_24955171 -
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details details details:
* CentOS
* learning as i go, never been exposed to this
* screen is freezing
* after re-attaching to screen session, "STOP" command does nothing
* mixed errors about JAVA and Borderlands plugin
* have to CTRL-C to kill screen
* [this] time stop was accepted and i restarted it
when it hard freezes like that i have to kill the session. the backup script im using sends messages to screen and i get you can send it the command to stop. since im running it in a screen session, how do you tell it to start a new one and you not be attached to it? remember, im a linux n00b and learning.
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