Best of 2010 Awards: Action-Platformer

18
Action: God of War III

Over the past several years, Kratos has cemented himself as one of videogaming's most disgruntled badasses. We all suspected that the final chapter in the furious Spartan's quest for revenge (and Kratos' first original adventure on PS3) would live up to the high expectations set by the first two games.

What we didn't expect is how masterfully God of War III would top the size, scope, and beautiful bloodiness of the high-octane combat and fantasy that made the series a favorite in the first place.

More impressive still is the game's (still relatively unique) ability to deliver pulse-pounding cinematic action without forcing the player to fight with an uncooperative camera. The true depth of Kratos' moveset and arsenal becomes more apparent at higher difficulty settings, keeping the challenge alive for multiple playthroughs. In the end, God of War III leaps over the bar set by its predecessors and sets a new one, delivering the type of feast for the senses in 2010 that can't help but influence what the next crop of action titles hope to achieve.

Runner-up: Super Mario Galaxy 2

Everyone's favorite plumber's latest romp among the planets received some serious love this year, and not just because he was starring in the sequel to one of the best platformers ever made. Super Mario Galaxy 2 proved that sometimes it's okay to give gamers some more of what they want, especially when you're building on such a beloved foundation. Super-fun additions like the Cloud Suit, Rock Suit, Drill, and Yoshi are incorporated into some very inspired level and puzzle design. Despite the fact that Super Mario Galaxy 2 is more iterative than revolutionary, its combination of action and platforming had few peers in 2010.

Nominees: Darksiders, Bayonetta, Castlevania: Lords of Shadow, and Donkey Kong Country Returns

[Action-Platformer is part of Shacknews Best of 2010 Awards. For more information, including selection methodology, see this introduction.]

Shack Staff stories are a collective effort with multiple staff members contributing. Many of our lists often involve entires from several editors, and our weekly Shack Chat is something we all contribute to as a group. 

From The Chatty
  • reply
    December 28, 2010 2:17 PM

    This one HAS to be a joke. GOW3 is not action-platformer(what exactly is this anyway?). It's an action adventure. There is barely any platforming in the game at all. Same for every game on the list except for DK.

    • reply
      December 28, 2010 2:17 PM

      And SMG, which is the real winner.

    • reply
      December 28, 2010 2:32 PM

      Yeah, the genre is basically upheald only by Nintendo and small devs nowadays.

    • reply
      December 28, 2010 2:33 PM

      What? There is a ton of platforming in GOW. Jumping across gaps, climbing ledges, hanging on walls etc

      • reply
        December 28, 2010 2:37 PM

        Sorry, but climbing ledges and hanging on walls does not a platformer make. That would be traversing. And a lot of non platformers have sequences where you jump across gaps.

        • reply
          December 28, 2010 3:14 PM

          Exactly. This is like saying Half-Life is an action-platformer because it has a few jumping puzzles.

          • reply
            December 28, 2010 3:16 PM

            I guess I don't understand the definition of the genre then. What exactly makes a platoformer a platformer?

            • reply
              December 28, 2010 3:42 PM

              A game whose primary emphasis is performing (preferably controlled) jumps between obstacles to reach a goal. Mario and Super Meat Boy are platformers. God of War does have platforming elements, but they are minor at best. It's much more an action game.

              • reply
                December 28, 2010 3:45 PM

                My main point of contention is that almost every game contains platforming elements, really, so it's unfair to pure platformers such as Super Meat Boy and Mario Galaxy 2 to have games such as God of War thrown in among them.

            • reply
              December 28, 2010 3:44 PM

              Seems like he wants all platformers to exist only in a 2D plane? I mean, if you accept that there is such a thing as a 3D "platformer", seems like SMG2 would be the textbook definition of that type of game, right?

      • reply
        December 28, 2010 3:29 PM

        Might as well call Assassins's Creed: Brotherhood a platformer then.

Hello, Meet Lola