Mass Effect 3 Listed on EA Store, Quickly Yanked
Listed for the PC, Xbox 360, and PS3, Mass Effect 3 will continue the planet-hopping adventures of Commander Shepard and his (or her) ragtag crew of helpful heroes--or maniacal miscreants, depending on your choices.
A brief description of the third adventure from EA's listing can be found after the break. Warning: if you don't want to know anything about the next installment, you should avoid the description.
No release information was added to the listing. The appearance of the game on the site--with platforms and price revealed--is perhaps placeholder data, but it's heavily rumored that this is the game BioWare is set to reveal during the 2010 Spike VGAs. It is also rumored to include multiplayer.
The listing offered the following summary for the adventure (warning, could contain spoilers):
Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.
Since this post was put in our editorial hopper, ready to go live, EA has pulled the listing. Thankfully, we've captured a screenshot of the PC version's game page. Now, the above link redirects to a page with a game title listed as: TBD (to be determined). We're determined to play some more Mass Effect, so EA might as well just hurry up and tell us it's already happening. They've already been talking about it anyway, you know.
[Thanks for the tip, Jeff]
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No surprise really, but $60 again, EA? These are fun games, and have good replay value, but $60 on PC is kinda steep. Not to mention they might even have day one DLC.
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O.O, If the big publishers here you spreading this you may mysteriously disappear. ;)
I do feel 100% that the corps are the reason why games are screwed up today (DLC, 8 hour single player games) and why they cost so much to develop. Gotta pay the suits their 6 figures a year. Thank god for indie developers.
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That is probably the dumbest statement I have read in a long time. Not only is it completely false. But it is also completely irrelevant in an economical argument, as well as physical worth.
No game should cost more than 40 US dollars, period. Most game are only worth 15-30.
Just because you are willing to pay 60 dollars does not mean that it isn't the wrong price; or that other people are somehow cheap to not want to go broke for the week just to be able to play a video game on their off time for the next month.-
"Just because you are willing to pay 60 dollars does not mean that it isn't the wrong price"
That's actually exactly what it means. Someone failed their Economics 101 course on supply and demand.
It's a fucking video game - a luxury commodity - not foodstuff or any other necessary product whose price needs to be regulated or subsidized by the state.-
I passed Economics with flying colours.
I get your point and it is hard to argue. Yet nevertheless it is too expensive. Why? It may be a fair price as far as supply and demand go, and what a large percentage of the player base will pay. But that does NOT mean the price is fair or even comes close to reaching the physical cost.
Valve and many other companies have already proven that the video game industry right now is not at an equilibrium in the market today. When a new game is only sold for 30 dollars at launch, or has constant "weekend deals" that sell for half the cost then the game sells immensely more copies and make much more money, despite the cost being almost halved.
If that is not an indicator to you on how jacked up, and yes, WRONG, that the prices of video games are then perhaps you should redefine your financial priorities.
Sure you can always wait for the price to go down, but then that good is no longer in demand. And the worth goes way down. The price is then set to what it should have been ALL ALONG to entice buyers like me, and many others, to buy it from retail direct. Developers, as has been proven, sell far more copies and make much more money following this example.-
If it's priced too high, then it will fail and your point will be proven. While the price may be too high for *you*, you can't extrapolate your evaluation of worth to society with any degree of accuracy. if people are willing to pay X dollars for an item, that is what the item is worth to those people.
If it's any consolation, the vast majority of people don't think this (or any) game is worth $60 (or $40, or $20, or $10) given that afaik no game is owned by more than 50% of the population and likely would not purchase the game even if it were $1.
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