Rein on GreenMarine

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Blue got word from Mark Rein at Epic Games to clear up some of the rumors about Brandon "GreenMarine" Reinhart's departure to 3D Realms.

There has been some speculation that we fired Brandon. This is completely untrue. We were very happy with Brandon's work. He made a big contribution to the success of Unreal Tournament and laid the majority of the groundwork that got our engine up and running on PlayStation 2 in so little time. At Epic he was part of a 4-man programming team working on the technology side of our PlayStation 2 efforts and I know he longed to be doing more challenging gameplay-specific programming similar to what Steve Polge does at Epic. Brandon was very professional about his departure choosing to leave after the E3 "crunch" and with no unfinished tasks. If he was going to leave he chose the best possible time with the least possible impact to our current projects and for that we're grateful. We'll miss Brandon but we wish him great success at 3D Realms and our already high expectations for Duke Nukem Forever will now be raised even higher!
This, by the way, could be a great thing for both Epic and 3DR. How better to show off how good Unreal technology is by having kickass gameplay code in Duke Forever? And on the other hand, having one of the best UnrealScript programmers on their team isn't going to hurt 3DR either.

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