Evening Reading: All Because Myles Standish Was a Bad Shot
Whether or not you're celebrating the holiday, we hope you have a chance to enjoy some of these things. It's going to be a fairly quiet rest of the week from here on out. For tomorrow we have a couple things lined up including a preview of the Shacknews Holiday Guide, some exclusive new DC Universe Online screens, and a special holiday edition of Weekend Confirmed. And then on Friday we're breaking down holiday gift lists platform by platform as we give you the place to point anyone who asks the dreaded, "so, what do you want for Christmas?"
Here's a look at today's highlights on the Shack:
- Axl Rose Sues Activision Over Slash in Guitar Hero 3
- Call of Duty: Black Ops - 2D vs. 3D Stat Comparison
- NBA Jam Review
- Epic Shows Off the Newest Unreal Engine 3 Tech Trailer
And here's a couple things for when you need a break from the fam;
- This way over-the-top take on a Turduken is A bird in a bird in a bird in a bird in a bird in a pig
- Aliens came for Thanksgiving, mistakenly arrived in Turkey
- Pretty much ridiculous, but awesome, Tomahawk in CoD: Black Ops
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Wednesday Evening Minecraft Thread!
Patch Night Edition!!!
I want to thank whoever owns Fort Frostdick on foo’s test server; I spent the night in it after getting trapped outside my house. It saved my life and my equipment!
Multiplayer Servers!
MercFox1 : shackeast.sytes.net / se.shkn.ws / shackeast.shkn.ws
foo1 (PvP, Mobs on): 75.101.148.242
Shadowdane : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
Chicken Fur : 69.169.149.253 / cf.shkn.ws / chickenfur.shkn.ws
m0rfus (PvP/Mobs on) : morfus.dyndns.org / morfus.shkn.ws
Haxim (TNT Server) : asplode.dyndns.org / haxim.shkn.ws
Teamspeak : ts.shackbattles.com:9987
I threw some items into your storage chest as payment. I hope you like meat and rocks!-
Server Renders!
MercFox1
Angled: http://box.nevernet.com/~djr/mc/angle.png
Shadowdane
(updated every hour!)
Bird's Eye View: http://shadowdane.shackspace.com/Minecraft/shackdc-birdseye-current.png
Oblique: http://shadowdane.shackspace.com/Minecraft/shackdc-oblique-current.png
Angle: http://shadowdane.shackspace.com/Minecraft/shackdc-angle-current.png -
Guides and Utilities
- Oizomapper! Map your single player or multiplayer levels! By mroizo40
http://www.digitized-e.com/mroizo/OizoMapper.zip
- Shackwiki Minecraft page!
http://shackwiki.com/wiki/Minecraft
Video Guides!
- (Series) X's Adventures in Minecraft! Linked by zuff!
http://tinyurl.com/2ah7sex
Lots of useful info in here!
- (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
http://tinyurl.com/2udl2lt
- Water Physics Tutorial by Arctic Fox!
http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669
Written Guides!
- Beginner’s Guides to Minecraft, originally linked by at0micgarden!
(Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065
Shacker Help!
- Things I Wish I’d Known, a retrospective by Ebu!
http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826
- Linkmania! By zuff!
http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536
- Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115
- Multiplayer Tips from BlackCat9
http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449
- Circle guides! More useful than they sound!
http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!
- Beginner’s Guide to Redstone, links by The Grolar Bear!
http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649
- And some generally useful keys to press!
F11 - full screen!
F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
F5 - third person mode! -
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The first mercfox server had a forest spawn like that.
Because nothing can modify spawn without permission the leaves that tried to expand into the area would instead drop as saplings, and this'd repeat indefinitely. Inevitably people pick up the saplings and plant them on their travel away from spawn, so the forest grew dense and wide.
Then the fires came.
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Interesting Minecraft waterpark with a prick ending.
http://www.youtube.com/watch?feature=player_embedded&v=8JCWexuuk5M -
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TOWNY MOD DOCUMENTATION: http://sites.google.com/site/townymod/
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More specifically, check out http://sites.google.com/site/townymod/walkthrough
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Invisible mobs, invisible players after they die once, you're almost guaranteed to die the first time you re-log into Merc1 from falling damage, no warning that creepers are going to blow, can't cancel creeper explosions by running away, arrows do nothing, skeleton arrows work but you can't see them, crazily high mob spawn rates at night... should I go on?
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Jesus, really? Is this a real serious post of you complaining about this stuff? These all sound like pretty reasonable bugs for a first implementation of multiplayer damage. It's an entire category of gameplay that never had any netcode whatsoever before now. What exactly were you expecting to happen?
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What would you have him do instead? We're his alpha testers. It's the job of a developer to test internally to the best of their ability(which is not very much for a game) and then release it to the testers. Yes it would be cool if he had alpha-alpha testers to get the rough builds first, but it sounds like the game pretty much works fine now with mobs turned off anyway.
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So what, you think he just wrote a bunch of code and then just dumped it out without checking it at all, and it's a simple coincidence that damage actually works a lot of the time and there aren't any crashes? He probably doesn't have a full server worth of internal testers to work with, and yeah he probably should, but it's stupid to claim he does no testing. It would probably take him hours just to test all the cases the public can test in 5 minutes.
Most of you paid for the game when it was singleplayer only, which 99% of the time does not break in any significant way. Multiplayer remains a work in progress. I don't think the site even advertises it.
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Mario Land graphics? http://www.worldofminecraft.com/node/4520
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hmm... so is anyone even interested in a PvE server? I switched over my server tonight and it has been empty all night. I know stuff is a little buggy, but I at least expected a few people to be online. I think I've seen 2 people other than myself actually login since I updated the server.
I'm going to keep things going here for a little while, but if interest doesn't pick up at all... no sense is paying the higher electric bill to run my server 24/7 if no one is playing on it. -
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Okay MercFag1 residents:
ToMzorz_hu: what about making 'physical' flags to set PvP areas and hostile mob spawning areas? + a 'favourite servers' menu would be great :)
http://twitter.com/ToMzorz_hu/status/7672832804786176
Notch: like the planned land claim flags? Good idea!
http://twitter.com/notch/status/7673362289524736 -
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