The Controlled Class for All Recorded Games
First Five Games in 2D, Last Five in 3D
In the graph above, we see statistics for ten total games. The first five games were played in 2D, while the last five were recorded in 3D. Of the 2D games, three of the five show a positive kill/death ratio, one shows an even split and one shows you how terrible I played in the first game during this test.
In the games with 3D enabled, only one was positive (and it was by a single kill), one was even, and three were negative.
The effect still looks good at minimum depth--which I found I had to use in my single-player test of 3D with the game--but can sometimes get disorientating when enemies come in close for a CQC battle. Many of my deaths in 3D were by being knifed.
However, my longest shots and most impressive kills came in 3D at long range. The depth that the 3D tech simulates gave me a better indication of spacing between me and the enemy troops.
But my K/D ratio wasn't the only thing that suffered in 3D.
Points Also Saw An Average Drop in 3D
My total point score per match also saw dramatic fluctuations during matches in 3D. My tactics didn't change but my point total was up and down. This is tied directly to my average length of time in the fight. As I was dying more, I was unable to get extra points for
Getting that Headshot Was Easier in 3D, Using a Gamepad
This last image is not helpful without a few notes. On average, I found that (when using a controller) getting headshots was easier to accomplish in 3D than in 2D. If you notice the previous image, my point total in one game in 3D was extremely high--this was due to excessive headshots using the FAMAS. Of course, using a mouse and keyboard this would mean nothing.
It's hard to explain but, as mentioned in