BioWare's 'Next Major Project' Teased, Being Announced at Spike VGAs
What is it? All parent company Electronic Arts has to say is "BioWare teases its next major project, stay tuned for more." We're going to go out on a limb and guess that not only will guns feature in the game, players will also be able to shoot them.
Saints Row 3, Batman: Arkham City and Guillermo del Toro's "Lovecraftian" game are all also due to be shown off in some form at the 2010 VGAs. Last year's awards ceremony saw a wide spread of video game announcements and trailer debuts.
-
[deleted]
-
-
-
-
-
-
-
Being a Role Playing Game has nothing to do with loot. it's something that RPGs have traditionally done but that's not what defines them, just like stat based combat isn't what defines them. All that stuff is just carryover from D&D. You have so many stats in D&D because that's the only way you can express things in a pen & paper game.
Loot in RPGs is as much of a requirement as yellow and blue keys are in FPS, which is to say not at all.-
-
Yes, games that allow you to play a character are role playing games. However, playing a character is not the same thing as playing AS a character. Uncharted, for example, is not a role playing game. Mass Effect, on the other hand, very much is. The games are ABOUT playing the character the way you want. If you say they're not role playing games you don't understand what they mean.
You need to separate the conventions of the games that have typically included role playing from role playing itself. Items, abilities or stats isn't what made RPGs, but they're gameplay elements that have come synonymous with "RPG".-
That's meaningless if you don't have a slew of underlying systems to support it.
So you can make the face of a character, that doesn't mean you're roleplaying when evidently all dialogue choices lead to the same conclusion.
It's an illusion. That's why people call games like ME dumbed down/consoled up.-
In the case of ME all dialogue option don't lead to the same place, but if they did that would be a problem with the dialogue system and not a problem with lack of a loot mechanic. You can think ME is dumbed down mechanically all you want (although I'd disagree because there's a lot of depth to its combat) but that has nothing to do with the role playing which is certainly not dumb down.
Choosing which piece of armor to equip isn't role playing, role playing is choosing how your character acts and interacts with the world an other people. It's not hard to separate the two and just because ME isn't the game you want it to be doesn't mean it isn't a role playing game.
-
-
-
-
-
-
-
-
No? Compare it with this gun
http://sum.cghub.com/files/Image/073001-074000/73681/614_stream.jpg
They're identical -
-
-
-