Mythic Details "Re-Enlistment" Bonuses for Warhammer, Camelot, and Ultima Online
Players will enjoy free game time from now through October 12 will get the following bonuses in-game:
In Warhammer Online:
- Libram of Insight (+15% XP, Reknown, and Influence)
- Signet of the Cursed Company (transform yourself into a skeleton)
- Kemmler's Arthritic Hand (action point regeneration)
Dark Age of Camelot players will be able to "play with and against Dark Age of Camelot developers in-game as they rampage across the Realms" on "every server".
In Ultima Online, however, the event will culminate with the release of the game's newest booster pack, Ultima Online: High Seas. It will be sold for $14.99 and contain:
- Brand new NPC Ship Combat with enhanced ship-to-ship combat and damage states
- Bank/Character Storage Increase, Sea Markets, new fish, fishing buffs, and recipes, paintable boats, Level 7 Treasure Chests and new boss encounters: the Scalis and Corgul the Soulbinder
- All new ship combat! Features include new ship to ship combat, ship weapons and ammunition, and NPC Ship Combat (Pirates and Merchants)
- Three new ship types with customizable colors, weapons and ammunition
It will be interesting to see if these games ever go free-to-play. It's certainly worked out for Turbine and now Sony is trying it with EverQuest II.
I used to play a lot of Dark Age of Camelot back in the day, but I can't see myself ever subscribing to it again. Maybe if it was free...
-
Original Ultima Online is one of the most fun games I have ever played. The wild west feeling of go anywhere, do anything and steal anyone's house key and burglarize the same in the middle of the night, loved it.
-
It WAS an amazing game.
I'd resub in 2 seconds flat if they would:
1) update the graphics in a non-crappy way (crappy way didn't work right),
2) put up a new set of seige perilous servers,
3) take out the pink day-glo colors they put in and turn it back into a nice looking game,
4) take out all of the gimp stuff they put in to make the game so easy and lame: insurance, etc. etc.
I could see myself playing a game like that for many months to over a year.-
-
That's a bit of an exageration. Last character I trained was a Fencer. I paid to train up as much as I could, then went out and hit the dungeons to get my fencing to 100... took about 30 hours to ppretty much max that character (think it was 90 in shield, 100 fencing, 100 bandaging, 100 hiding, 100 reveal or something), with no grinding involved.... funny how no modern MMO offers that kind of experience.
Once it was maxed, I did PvP, took on higher dungeons, participated in Order vs. Chaos, etc. -
-
-
-