Fallout: New Vegas Dev Diary - Guns and Sound
This Fallout: New Vegas developer diary shows you some of the guns you'll be using to kill humans, ghouls, and mutants alike. Then, it talks about sound design. Well, sound design as it relates to guns! Also, some music too, I guess.
Fallout: New Vegas, developed by Obsidian, will be released on October 19 (Oct. 22 in Europe) for the PC, PS3, and Xbox 360.
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Anything on any new engine tech?
Any new graphics improvements?
Is the gameplay the same? (VATS still there right?)-
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No, the graphics never looked good. Besides the occasional pretty sunset, all Bethesda games look like complete shit. It seems like there is never any real art direction, textures might be high resolution, but they are a muddy, dirty mess. Surfaces have either too much bump mapping or none at all. The models are rigid and awkward looking. Animations are complete ass. Characters have no real sense of weight. etc etc...
The writing and voice acting isn't much better and the gameplay is completely neutered.
I really wish we could just get another 2d isometric Fallout. -
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I think if FO3 was Oblivion with guns I'd have VATSed Todd Howard.
It was a lot more open-ended than Oblivion, you're not forced to kill characters you might like anymore. Doesn't hold a candle to the originals though, that's how 1-dimensional Oblivion was.
Gotta have some faith in Obsidian, they are putting the hardcore back in, even if it's in to FO3. -
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