Elemental Multiplayer This Week; Patch Road Map Detailed
Though the studio was hit with layoffs last week, development continues for Elemental: War of Magic over at Stardock. This week, the company...
Though the studio was hit with layoffs last week, development continues for Elemental: War of Magic over at Stardock. This week, the company expects to release version 1.08, which will enable multiplayer in addition to a "weapons balance pass, bug fixes, AI updates" and more.
Additionally, CEO and lead designer Brad Wardell has outlined the plan for future patches and content in a "drama cleansing thread" over on the Elemental forums.
For the immediate future we're going to go down two paths. First, the v1.0x versions will continue to focus largely on compatibility (crashing or weird video issues) as well as bugs and turning on multiplayer.
Then, we will work on v1.1 which will serve as our answer to player feedback. Enhanced AI, improved UI, a tutorial, updated quest system, new magic system, numerous other tweaks. This version will serve as the basis to make a demo version of the game.
Two additional "player feedback" patches--v1.2 and v1.3--will be released in October and November, respectively. This presumably puts v1.1 up for a September release. At this point, if Stardock is "satisfied that the game has met reasonable expectations" it will proceed to creating the game's first expansion pack, 'Book 2, Cerena.'
This expansion pack, which will be "free to everyone who owns the game at the point of v1.3" and include "more far reaching game mechanic changes and begin to add in the multiplayer modes we have long been thinking of (from custom servers that yes, will work on your LAN that has no Internet connection) to tactical-only modes."
"Elemental is the finest game we've ever released. Ever," says Wardell. "However, I have come to the painful conclusion that we will have to dedicate more effort to making the game live up to the expectations of our customers as a whole."
Those that purchased and are sticking with the game definitely have a lot of changes to look forward to over these patches. A demo will also be made available after version 1.1 is released and should allow curious folks to see what the game has to offer.
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This will be a possible future purchase if they make a game that works.
$50-$70 for this right now? Seriously? Not a chance.-
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After carefully reading all the threads on this, my conclusion is that what caused him to push it out early was really one thing in the final analysis: he made contractual agreements with a book publisher to release the game around the time the his book on this shipped. Violating that agreement would have probably been a serious breach of contract.
This might sound harsh, but I feel the book was a bit of a "vanity publising" kind of thing, and that the agreements he had to cut to get the book published with a serious publisher ended up screwing his game.
A bit ironic in a way, but maybe leave the fantasy book writing to the fantasy book writing professionals and stick to you knitting? That's the take-away I get from this, and I always am grateful for being able to learn something from other people's mistakes.
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