S.T.A.L.K.E.R. 2 Announced for 2012, Built Upon Multi-Platform Engine
GSC reveals that "A completely new multi-platform technology developed by GSC will make the core of the game," opening the door for console editions. The series has only been on PC so far, though Call of Pripyat was once due an Xbox 360 release too. No specific mention was made of any platforms for S.T.A.L.K.E.R. 2.
"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe," said GSC Game World CEO Sergiy Grygorovych in the announcement. "This will be the next chapter of the mega-popular game players expect from us."
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BONER BONER BONER BONER, 4 ALARM BONER! Hell yes, I totally cannot wait for this! This only means that I need to wait before I purchase a video card only because the requirements are going to be so crazy that current gen will not be able to handle it's DX11 fury.
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Thats not completely true. Obviously, it should be a matter of scaling and adjusting options. Grand Theft Auto IV for example is multi-platform but yet you can adjust the graphical settings and the game looks fantastic after you get done doing that. Stalker games are all about graphics tweaking, I'd hardly believe that they would totally jew over stalker fans and not include this in the PC version.
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Both of your examples were pretty bad.
GTAIV for the PC absolutely sucked ass at launch, and is passable now (thanks to many patches) on a computer that should be absolutely fine and eats up other games. It's graphical scaling and settings, while fairly robust, didn't mean squat when you couldn't use half of them due to a sloppy original port job.
Metro 2033, while looking nice and running well assuming you have the power to run it, has nearly no tweaking of graphical settings. You have low, med, high, ultra high, resolution, and possibly AA? No control over any of the normally tweakable settings such as texture quality, shadow quality, and various other settings, even though the game even freaking lists them out for you. They are all controlled by the preset 4-5 levels.
Basically, to me, they both reeked of console. They were both good games, no doubt, but they just felt like they came from a console. STALKER doesn't have that feel, and I really hope it doesn't in the end, but going multiplatform generally means making concessions and design decisions that benefit the console to the detriment of the PC.
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