Sony Patents Suggest Non-split Screen Multiplayer Using Stereoscopic Technology
The technology would operate under the same principles as stereoscopic 3D, which displays two alternating images to the left and right eyes, but requires double the framerate of a 2D picture. In this patent, Sony describes using this alternating to instead split the picture to two different players, instead of two different eyes. It is possible that the effect would be a distinct scene for each player, eliminating the need for splitscreen.
The glasses detailed in the patents are LCD shutter glasses, similar to those used already, but would include attached headphones so that two separate audio feeds could be delivered to each player. By doing so, two full experiences could be presented to different players using a single console and 3D capable display.
I don't know if this is something for this generation, however, as Sony is already having some difficulty with image quality and framerate with some 3D games. As for replacing splitscreen, each player's rendered scene would be much larger than what it would be on a splitscreen, doubling the pixels needed to display fullscreen scenes for both players. It is likely that image quality would suffer with current technology.
It is also unclear if the same issues affecting some 3D viewers would also affect viewers of this technology. In any case, I'm much more supportive of stereoscopic technology for this purpose than for 3D.
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"It is also unclear if the same issues affecting some 3D viewers would also affect viewers of this technology." -- Assuming Sony is not trying to do 3D images at the same time, then no. Both eyes would be seeing the same 2D image and thus would not be affected by the issue. Though they may have fatigue from the shutter effect.
Kind of a neat idea though. But, looking at the screen without the glasses would be instant headache inducement since the screen would be completely different every frame.-
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It would be a lot worse than simple ghosting I think. At least with ghosting the ghosted image is the same as the main image. With this, the ghosting will be of a completely different image. If one player is in a dark area of a map in an FPS and the other player in a bright area, the bright area image is going to be really visible to the first guy!
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