Amnesia Descending in September
Amnesia: The Dark Descent will sneak onto Windows, Mac and Linux, priced at $20. Pre-ordering direct from Frictional for $18 will net you a key to activate the game on Steam.
The Penumbra series creator had promised to add a developer commentary track after hitting two thousand pre-orders during a sale accompanying the Humble Indie Bundle.
The news is celebrated with the following remarkably dark and dingy trailer as well as a short snippet of music, which you can find in MP3 format over on FileShack.
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It's too bad Indie developers like this don't have the marketing power big developers and publishers have. This is one game I believe too many people will either instantly dismiss because of a lack of "call of duty" amount of hype, or because they just simply never heard of it.
Anyways, this game is among my top 3 most anticipated games this year (along side Civ V and Portal 2).-
Digital distribution has done wonders for the Indie game scene. Consider the amount of small developer titles you'd heard of in '95-2000, and then compare that to how many in the last 5 years. More and more people are rejecting the hype of the big games, especially with all their draconian DRM bullshit and excessive DLC. Where, for the same money as a map pack you can buy a WHOLE game that'll last just as long as your average AAA.
We're in the start of a new golden age for Indie games, since there's finally a viable avenue (outside of a big corporate publisher) to market your title.-
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"Marketing influences game revenue three times more than quality [review] scores," according to analyst firm EEDAR at least. http://www.mcvuk.com/news/36538/EEDAR-Marketing-more-important-than-quality
You would be appalled by how many people this works on. -
I remember back when videogames rarely had TV ads, aside from Capcom and Konami games for the NES and 16-bit systems. Now we're at a point where publishers will make a national 30-second TV ad for a 5-map pack DLC.
With indie games, I paid the price of a DLC pack and got a game that had 16 hours of fun, replayable gameplay.
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Assuming Amnesia will play similar to the Penumbra games, do you honestly think console gamers in general would give a rat's behind about this game? It doesn't at all look like a conventional fps, it's not 2D, it's not a platformer, it's not a sports game... I'm not saying there wouldn't be people interested in playing it on a console, but I highly doubt there would be enough people worth bothering to port the game to consoles.