Metal Gear Solid: Rising Gameplay Revealed

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At Microsoft's E3 2010 press conference, Metal Gear creator Hideo Kojima passed the mic over to Rising producer Shigenobu Matsuyama as the gameplay and concept of "Zan-Datsu" was introduced. From the Japanese, Zan-Datsu means "Cut" and "Take".

In the footage, Raiden (looking a bit upgraded since his appearance in Metal Gear Solid 4) does combat with a robotic adversary (seen above). After slicing it apart, Raiden rips out its cybernetic spine and absorbs its energy, seemingly powering himself up.

Later, gameplay footage revealed the ability to cut anything in the environment: enemy soldiers, girders, cars, bricks. Furthermore, Raiden is able to launch enemy soldiers into mid-air triggering a slow-motion effect, which can be used to carefully slice off legs, heads, arms, what have you.

Metal Gear Solid: Rising is in development for the Xbox 360, PlayStation 3, and PC. No release date is given.

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From The Chatty
  • reply
    June 14, 2010 11:01 AM

    Doesn't everyone hate Raiden though?

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      June 14, 2010 11:04 AM

      I thought the consensus was MGS4 Raiden was "Awesome" and "Badass" because of cutting things and slow motion and getting stabbed a lot.

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        June 14, 2010 11:10 AM

        Well, that might be the consensus, but I still hate him. I'm not sure if I'll bother with this game. Kojima seemed pretty insistent that this game took a large backseat to what he called the "Real next Metal Gear" Peacewalker.

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        June 14, 2010 11:28 AM

        I dunno, after #2 I don't know if I hang with Raiden.

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      June 14, 2010 11:31 AM

      I still like Raiden. People got all bunged-up over MGS2, but I think it was still an outstanding story, even with the bait-and-switch bit. I'm looking forward to seeing how this one plays out.

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      June 14, 2010 11:44 AM

      Yes, until be became Grey Fox in MGS4. Now he is awesome.

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      June 14, 2010 12:11 PM

      He redeemed his awesomeness in MGS4, is not the same pussy-ass Raiden you hated in MGS2.

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