Killzone 3 E3 Trailer Shows Gameplay
The E3 trailer train keeps on rolling, this time picking up footage of gameplay and in-game cutscenes from Guerrilla Games' PlayStation 3-exclusive shooter Killzone 3. Guerilla an
Guerilla and publisher Sony are keeping mum about Killzone 3's release date so for now you'll have to make do with re-watching the trailer and re-reading our Garnett's hands-on impressions of the game and its 3D support, over and over.
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I would otherwise be really excited about this (nice trailer), but I could never get over the generic / boring gameplay / story of Killzone 2, let alone the terrible controls.
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Yeah, the controls weren't the best, but I think the gunplay was cool. And yes, I mean gunplay. However, the multiplayer lag was awful, and the story was a little bland, but not any moreso than Halo. I personally think that gameplay is a huge factor in enjoyment of the game. Usually, a game does not have an awsome story and great gameplay, so the two dont really go hand in hand, unless you have an excellent developer.
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Pretty much took the words out of my mouth. Game looks awesome in video form, and when you play it you can't understand how people liked it. Couldn't get more boring, and repetitive, and the environments all look identical. But all of that being said, it was really the controls that put the final nail in the coffin for me. There was no precision whatsoever.
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After finally being able to watch the video (stupid Internet Explorer), I think this could be cool. I mean, what game that has a wieldable mini-gun and rapid-fire missle launcher not been good? I understand what some of you are saying when you talk about the perspective and swaying making you wanna barf, but I think that it more realistic. I mean, when you are reloading a real gun (which I have done quite a few times) my head does not stay locked in place while my hands move around. I look down, remove the spent magazine, grab the fresh one, and reinsert it, all with a fair bit of swaying. I can only imagine how much more swaying and confusion there would be on the battlefield. I think they have a good thing going, but definately need to fix the controls and make it not so linear.
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I thought the game was great. The gameplay, graphics, audio was all really fun and the way camera and characters moved around and animated in the world drew me in.
It really felt like i was in a future, urban, warzone, with real guys all around me shooting across the street into buildings and defending waves of enemy soldiers.
I did not like the controls however (referring to the aiming)
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Part of those "terrible controls" had to do with Killzone 2 having very, very little aim assist. All console shooters have it to some degree, however the most popular games seem to have more assist, thus making it easier for everyone to aim (and making it more popular).
It'll be interesting to see if Guerrilla keeps the same level of aim assist from KZ2, or if they ratchet it up to make the controls "feel" better.-
I disagree (in all console shooters I turn off aim assist where possible, like for RDR), when I say bad controls I mean terribly designed aim / movement acceleration - moving felt like turning a big truck, and aiming suffered accordingly. Nothing to do with aim assist or a lack thereof, in my opinion.
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The enemy was whack a mole and their idea of great ai is for them to drop a grenade righ on top of you if you waited long enough. Also the weapon system was sub par compared to pretty much all shooters. Having two weapon slots to mix and Math is fun. The main weapon also was too good all around so there was not incentive to experiment with different guns.
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