Evening Reading: Completely New Nostalgia?
I've also switched to Terran from Protoss in the beta. I got tired of getting rolled by Marine and Marauder rushes and Stalkers being underpowered. I miss my Dragoons.
Also, be sure to check out Garnett's God of War 3 review. Big day for the PSP today... and some other video games.
- Metal Gear Solid: Peace Walker getting a PSP bundle.
- Kingdom Hearts: Birth by Sleep will be released in the US.
- Need for Speed getting the MMO treatment. Beta has begun.
- A demo for Splinter Cell: Convinction will release on Thursday.
Game of the Evening - Modifications:
Team Fortress (Quake): "Truly groundbreaking and I'm still riding the wave from that game. We now have voice chat, squads and all these tools to help us work as a team in class based games. But man, when you were on a large server making runs for the flag there was an implicit understanding on what to do. No time to chat, so each member had to just know what to do at each moment. When it worked, it was a glorious moment. There were hundreds, maybe thousands of these moments from that game; from across the nation on dialup modems no less." (spazzium)
Remember to submit your choices for Game of the Evening in this comments thread.
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How does it contribute to an offense being unsuccessful at winning offensively? Less tickets are wasted by spawning on a squadmate that is within seconds of being suddenly overwhelmed by defenders?
Are you afraid that it turns an attacker into a sniper in the hope of killing the sniper that got them? The only time I've seen this happen is if there's no one sniping on your team (or your team's snipers are just plain incompetent). I spawn as a sniper kill the snipers - then make a push and on the next spawn - change back to my assault class (recon; saiga + c4). -
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Not being able to see if your squad mate is about to die before you spawn on him is pretty annoying. Also, people act like as soon as they kill someone they're dead because the enemy will respawn and hunt them down when in reality it just doesn't happen that often. Besides, it can be difficult to figure out where someone is hiding through killcam.
I say turn it back on, if only for the squad spawning. But really, I think people play up the killcam WAAY too much and just need something to whine about.
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Repost for helping players get RECON points without feeling like they're a useless sniper.
http://www.shacknews.com/laryn.x?id=22434983#itemanchor_22434983-
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Seriously, how hard is it to press Q? I do it all the time, because it's a marker for myself as well as others... I get BOATLOADS of points every game for spot assists... My only problem is how inconsistent the game is with actually spotting things. If I am shooting someone, I should be able to spot them. It doesn't always work that well, though... I notice this especially on enemy choppers.
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I disagree with your disagree. I have had more fun in conquest, and I play both quite a bit. I will say one thing though, I think conquest games are a midge more vulnerable to becoming unfun than the rush games, but so far I have had a great great time on the shack conquest server. I wish there was one more of those.
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Its still not conquest though. Its an advantage no doubt, but mostly to the team with better death matchers. In theory the old style of requisition points slowly detracting from the other teams pool of tickets meant that a team that coordinated better yet perhaps had poorer FPS skils would be out the opponent. Its much murkier with this new system, I've found often that the losing team barely benefits from capping points, and the winning team can easily kick the shit out of the other team just by sitting on 1 point.
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This does happen, and thats more of a team balancing issue. As for the change to conquest, I understand why they did it. It obviously will force less musical flags when its a low pop server, but yes, it has its own inherent weaknesses. That said, when the server is full, amazing times can be had distinct to that gamemode.
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Huh then its so minute thats it really doesn't play a part. I have been told that the points act as a ticket multiplier, so a kill is worth 3 tickets if you have 3 points. Regardless at the moment it really is glorified deathmatch. Its still fun though, and I prefer it to rush, because so many of the rush maps have blatant problems.
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Yesterday I tried to take down objectives with AT mines instead of C4 - AT mines stay when you die and any bullet or explosion will set them off. C4 disappear as soon as your respawn timer is up.
This being said, its harder because the deploy is slower and the blast radius is smaller. I didn't have much success :( -
I'm new to the Battlefield series but so far in my few nights of playing I'm having a great time. Game runs fantastic on the new PC and it's just an awesome experience so far even though I'm learning.
Really hope DICE continues to patch the game in a timely manner (please don't make me wait until fall for a massive patch) and I'll have a MP game to play for a long time. -
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you fags that don't read the shack often need to register on the authenticator: http://www.shacknews.com/laryn.x?id=22438384
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