Developer of Black Has New FPS: Bodycount

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The new first-person shooter coming from Codemasters Guildford and former Black designer Stuart Black is titled Bodycount.

While it has been known that Black was working on a game for Codemasters, no details had been revealed until today. A news story intended to run with the newest issue of OXM UK, which includes a cover-story on the game, gave us the game's title. That post has since been removed, but not before being cached by Google. (Thanks, Destructoid!)

Details are light, but OXM referred to Bodycount as a "spectacular and frankly mental" FPS, noting "if you like shooting guns in games you are going to really, really love it."

Black, developed by Burnout veterans Criterion and released in 2006, looked exceptional for running on PlayStation 2 and Xbox hardware, but was mostly forgotten with the release of the Xbox 360. No platforms for Bodycount have been confirmed, though an Xbox 360 version is assured, given its appearance in the UK's Official Xbox Magazine.

From The Chatty
  • reply
    March 8, 2010 1:13 PM

    Oh man. If Criterion can go beyond present environmental damage models for this as they for Black (for its time of release), I am going to be impressed. RF:G and BFBC2 are great but have obviously limited destruction routines (yes, you can take out chunks of houses, but they seem to be rather pre-determined for BFBC2, for example)

    • reply
      March 8, 2010 2:08 PM

      RF:G limited???

      ALL structures in the game can be brought down

      Also this isn't from Criterion, one of the lead designers from Criterion are working on this.

      He's at Codemasters now, as it states. in the article

      • reply
        March 9, 2010 4:34 AM

        I only played the demo for Red Faction: Guerilla, but I had problems with the destruction in that game being too cheesy. Certainly isn't limited, but it's way too easy and shallow.

        Everything crumbles like it was built of styrofoam. Bringing down a building with your hammer makes no sense. Driving a car 5 mph will still wreck a wall, even if you start from a dead stop immediately in front of the wall.

        Maybe it's just me, but I think it should take a more believable. It would also be more satisfying if it took some real work to bring a building down.

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