Borderlands 'The Secret Armory of General Knoxx' DLC Release Date and Screenshots Revealed
The Secret Armory of General Knoxx will be ready to download and plunder via Xbox LIVE tomorrow, February 23, at PlayStation 3 owners will be able to grab the expansion from the PlayStation Network on Thursday, February 25, with PC getting it the same day.
As with the previous two add-ons, Knoxx will be priced at 800 Microsoft Points / $10.
Per the press-release, here's a short list of things to expect from General Knoxx:
The Secret Armory of General Knoxx - Features
- Almost twice the size of The Zombie Island of Dr. Ned
- A brand new class of ultra-rare/kick-ass weapons
- New vehicles including one that allows for four players to drive and inflict damage and deal out death
- An exciting story line that picks-up where the original game left off
- Almost 30 new villain types
- A level cap increase to 61
- More difficult villains and smarter AI
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It's really not that crazy and far fetched. They aren't changing the engine or low level stuff. They are basically creating more content (quests, levels, character models) which is relatively quick in the game dev world. Also, this far into this console generation it shouldn't be surprising that good dev teams can create content quickly.
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That's entirely possible, though I heard this one is made entirely post ship. It'd be stupid not to make content while you're waiting for final cert from MS, etc. Think about it -- while you're fixing bugs and waiting for Microsoft to give you approval you can have your artists and some engineers sit idle, or you can have them make content.
This way your team stays busy, you can keep people employed, and if the DLC is successful, gasp! you can continue making money as a small developer.
Sounds to me like smart, efficient development. Having played many many hours of Borderlands I also think it's a cheap shot to imply they short changed people who bought the game. It's just not true.-
All these people who claim that DLC is nothing more than developers short-changing customers, or holding back content to make a buck, clearly have no clue how game development works. Not saying it doesn't ever happen, but it certainly was not the case with any of the Borderlands DLC, and is not the case for the vast majority of DLC content for all games.
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If you've done things correctly your artists are sitting around twiddling their thumbs for the last few months of a project, and the designers for at least a few weeks following submission, so I can believe that they were able to go ahead and create some of the content for the DLC before the game went gold.
But there's nothing wrong with that. The reason MMOs are such buggy messes at launch is because the developers keep cramming new stuff in there until the last minute, not leaving time for testing and balancing.
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How are people that bought Bioshock 2 getting short changed? I think the single player is fantastic. For me, the environments have been much more memorable than the first. Eventhough the first was phenomenal, no doubt about it. If they would just fix the lack of dedicated servers and lag in multiplayer I'd be thoroughly enjoying that as well. It's a solid effort by Digital Extremes and 2K Marin.