Evening Reading: Games Need Better Endings
After the ongoing internal push-pull between the action and the narrative for dominance throughout the game, this particularly held true in Mass Effect 2. I appreciate the dilemma facing the team at the end. With so much invested in improving the combat for the sequel there had to be this tremendous sense of need for a big payoff. From there it must have been a very short road to the cliched ending sequence that resulted.
Giving in to that -- taking the easy way in a sense by falling back on formulaic design -- took the wind out of my sails at the worst possible point in the game. As the culmination of my investment in the game and its world this bizarre and hokey encounter felt out of place and left me unsatisfied. It didn't help matters that the execution of it came off as completely cheesy as well, but I chalk that up to being symptomatic of that sort of design.
In the end (hah!), Mass Effect 2 succeeds in spite of its ending. That speaks to the quality of its journey. With the tech now completely conquered maybe the final installment can bring things to a more satisfying conclusion.
In the meantime, Shacknews soldiers on with stories like these to help you pass the time:
- Check out some pre-alpha Natural Selection 2 love
- More Lego Star Wars coming
- Rise of the Triad on the way to iPhone
- NeoGAF volunteers making 'Dedubro' for realz
- Molyneux promises upsetting Fable 3 announcement
- EA sets release windows for a number of games
- Final Fantasy 13 will save Japanese game development
Prove your pastry prowess and create Dunkin's next donut
It's not gouging, Apple's just staying nimble with iPad pricing
Here's a disgusting but potentially effective anti-theft lunch bag
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