R.U.S.E. Trailer of Deviously Deceptive Generals
The latest trailer for R.U.S.E., Eugen Systems' strategic war game, describes the development of the game's new real-time interface and the inclusion of deception-based tactics. The game's senior producer, Mathieu Girard, explains that players w
The game's senior producer, Mathieu Girard, explains that players will be able to use espionage and set traps in order to trick their opponents and emerge victoriously from a series of historically-based battles from World War II.
Girard also touches on R.U.S.E.'s "breakthrough-intensive interface." Described as a departure from the traditionally static RTS interfaces, R.U.S.E.'s control suite moves more closely towards the feel of next-generation touch-screen interfaces. This makes perfect sense, considering the previous revelation that the game will include multitouch touchscreen control for Windows 7.
R.U.S.E. is due out for PC, Xbox 360 and PlayStation 3 before the end of March 2011.
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I read a preview on this in PC Gamer and started cracking up when I read that the benefit to playing the French is incredibly strong defensive structures. Because, you know, the Maginot Line was awesome.
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As funny as that may be, I am looking forward to this game. I just hope my rig can run this at decent graphical quality. For once a game has potential for true tactics. Other RTS games haven't really had any tactics, it was mostly whoever could run their economy better and churn out more units. Sure, some games have had slight touches of tactics. According to what I've been reading and the videos I've seen, this game has potential. Lets hope it turns out to be good.
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I'm most interested by the RUSE mechanics. The same article detailed a versus match where the two guys commented on what RUSEs they used and the impact. It was really interesting and, if you are really required to use them constantly I think it could be a strong mechanic.
Honestly, I almost want a turn based game that uses nothing but RUSEs.
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