Halo Reach Screenshots Touch Down

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Following the recent handful of leaked and low-res Halo Reach screenshots, developer Bungie has released a whopping twenty-six screenshots at 1920x1080 each.

Accompanying the barrage were new pieces of concept art and characer bios.

A prequel telling the tale of the doomed titular planet Reach, Bungie's squad-centric first-person shooter hits Xbox 360 in the fall, with a multiplayer beta coming to Halo 3: ODST owners this spring. Presumably, said beta will allow players to sample the game's new Call of Duty-style unlockable perks, such as sprinting and temporary invisibility.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    January 26, 2010 11:10 AM

    Wow, these screenshots look incredible compared to Halo 3.

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      January 26, 2010 11:46 AM

      that's because they're the screenshots from the development side, on the pc.

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        January 26, 2010 2:28 PM

        They did do a lot with the engine though. Like, tweaked the hell out of it to make it draw farther, and have more detail up close. Also they are able to have 20-40 dynamic light sources instead of 4.

        May just be fluff, but thats what the GI said when i was poop reading it this morning.

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        January 26, 2010 3:44 PM

        Umm, where does it say that?

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          January 26, 2010 5:17 PM

          It doesn't the 5 year old non-upgradable console can't run that. The PC can though, the wonderful magic of the PC. Most of the screenies are pre-rendered shots so they will probably be in the game but only in videos not during gameplay.

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            January 26, 2010 7:30 PM

            You'd be wrong. On a dev box you can do frame caps at higher than standard res.

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            January 26, 2010 8:09 PM

            lol what?

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            March 18, 2010 6:38 PM

            You think they play the ame on the PC? lolno. The game is always played on a devxbox hooked up to a PC. The PC is where the realtime editor editor is.

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