Dark Void: The Shacknews Review
Dark Void builds around the basic idea that if an action hero is cool, an action hero wearing a jet pack i
The pitch sounds clever enough. It's pulling together the pieces, or for that matter even a piece, that proves to be too much for Dark Void. But all of the smaller issues away fall like dominoes compared to the central problem with the game's signature jet pack. It's not the liberating, fun-to-play blast around the sky it needed to be to hang the rest of the game on. Awkward controls, an uncomfortable default flight speed, and lack of visual reference cues make it a disorienting experience at best. More often it becomes a frustrating fight just to flail around the sky without bouncing off too many things.
Maybe the designers recognized this and decided the answer was to bring in more of the familiar peek-a-boo ground combat. Whatever the reason, for a guy with a jet pack, Grey spends too much time trudging around shooting generic looking shiny robot enemies. If the story had clicked that might have been at least a little more meaningful, but it too falls on its face. A rough idea of what's going on does develop but it's in spite of, rather than due to, the disjointed and unexplained events. Only the most dedicated jet pack fans need bother with Dark Void and even then go in with the understanding that the joys of darting about the sky are few and far between. For everyone else Dark Void is a skip it.
Developed by Airtight Games and published by Capcom, Dark Void released today on PC, PlayStation 3 and Xbox 360. A downloadable demo can be found on PlayStation Network (PlayStation 3), Xbox Live Marketplace (Xbox 360), and FileShack (PC).