Evening Reading: Under Control

Of all the technical parts that go into a game, none may be more important than the controls. But while we seem to welcome extended discussions on the technical merits of things like graphics and sound in games, that doesn't seem to happen for controls. Part of that I think comes from the simple fact that there's jargon, especially for graphics, that makes it easy for people to throw around some words. I'm sure there's probably some sort of similar language for control designers but not being common we'd all just get lost in it anyway.

It's easy to stick to the safe side of graphics discussions and talk about how many shaded pixels get pushed around the screen without going out on a limb to say whether the resulting imagery makes it worthwhile. Without a similar shared vocabulary for controls I think we at times don't know where to begin the conversations. For instance, one thing about good controls is that the first time you use them they just feel right. Writers tend to describe this as "intuitive" (I'm not jumping into the semantics of the use of that word here but be my guest if you want to). That leaves so much open to interpretation, though, that it doesn't really say very much.

Besides better discussions amongst ourselves, improving how we talk about controls would also pay off in helping developers better improve their designs. While the overused intuitive won't give them much to go on, saying that the nervous behavior of the steering not being able to keep on a line at speed translates to some combination of sensitivities and other variables the person who designed the controls will understand.

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From The Chatty
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    January 18, 2010 5:41 PM

    still looking for that magical MW2 x360 server that will warp me to lvl 70! :D :D

    hehehe

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      January 18, 2010 5:42 PM

      I'd prestige 10 times if I found one.

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      January 18, 2010 5:47 PM

      you are both faggots. especially msync

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        January 18, 2010 5:51 PM

        Personal attack, mods please ban.

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          January 18, 2010 5:51 PM

          thanks for inviting me to play L4D2 the other day.

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            January 18, 2010 5:53 PM

            I didn't see you on! I was just doing the campaign with my friend. What online should we try now?

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        January 18, 2010 5:59 PM

        [deleted]

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        January 18, 2010 7:28 PM

        still hoping for one, game is boring as fuck until I get some actual killing items. the heartbeat thingy should be given to all new players automatically so you can actually have a chance to learn the maps. otherwise you are just free kills

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          January 18, 2010 7:36 PM

          unlocks are the most tedious annoying shit ever. find you a hacked insta 70 server and call it a day.

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          January 18, 2010 7:41 PM

          I don't understand, you should be able to get the SCAR within an hour or so and that is all you need.

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          January 18, 2010 7:43 PM

          You know that you could make a private game to run around the maps a little right?

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          January 18, 2010 7:56 PM

          I can't tell if you're joking or not.

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          January 18, 2010 8:09 PM

          [deleted]

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            January 18, 2010 8:14 PM

            Downforce? more like Downfail amirite?

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      January 18, 2010 7:43 PM

      Most people I know that play MW2 only continue to play it to level. They hate the game itself, they just want to level up. What the fuck has happened to gaming?

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        January 18, 2010 7:44 PM

        More like why do you have dumb friends?

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          January 18, 2010 7:56 PM

          Seriously, I don't even think there is an achievement to get to 70

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            January 18, 2010 8:00 PM

            There are no multiplayer achievements at all.

            (The callsigns, challenges and unlocks are similar but they don't tie into achivements, gamerscore, or anything outside the game.)

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            January 18, 2010 8:12 PM

            There's no MP achievements at all.

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              January 18, 2010 8:50 PM

              There are for the coop missions.

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                January 18, 2010 9:02 PM

                You don't have to do those coop.

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                  January 18, 2010 9:05 PM

                  I mean, you can do those missions alone.

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                    January 18, 2010 10:40 PM

                    Really? I read you had to, but I may have misunderstood. They may have meant "You have to because it's fucking hard," not because the game makes you. I haven't played them myself.

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                    January 18, 2010 10:46 PM

                    Except for two of em.

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        January 18, 2010 7:59 PM

        They sound like typical MW2 "haters."

        They like to say they hate it but, really, they love it and can't stop playing it.

        MW2 is just the cool thing to hate right now, even for people who evidently love it.

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        January 18, 2010 8:12 PM

        [deleted]

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          January 18, 2010 8:17 PM

          Don't listen to this guy. The higher the level you are, the more primary weapons and grenades you can carry. I'm at level 52 now and one of my classes has the M4 in my left hand, the ACR in my right, 12 frag grenades and x-ray vision.

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        January 18, 2010 8:17 PM

        It's the same reason that MMOs are successful. Tangible rewards!

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