Team Fortress 2 Adds AI Bots
These "digital killing machines" are a "work-in-progress," Left 4 Dead creator Mike Booth revealed on the TF2 Official Blog, noting that their implementation is beta.
"TFBots are 'players', and take up player slots," explained Booth. "They run the exact same code that human players do, moving and firing weapons by pressing 'virtual buttons'. The bots have simulated humanlike senses, and only know what they see, hear, and touch. They also have realistic reaction times and aiming limitations. They don't 'cheat' or use omniscient knowledge of the server state to make their decisions."
In their current form, the bots can only play on three King of the Hill maps--koth_viaduct, koth_sawmill, koth_nucleus--and need to be spawned via console command. A graphical interface for bot spawning and control will be added soon, but until then:
- To add bots to your game, use the console command tf_bot_add. This will drop a random bot onto a random team (assuming there is a free player slot). The tf_bot_add command can also take up to three optional arguments: count, class, and team, in any order. For example, tf_bot_add 10 will add 10 random bots to the game with auto-assigned teams. Typing tf_bot_add pyro blue will add a Pyro to the blue team. Entering tf_bot_add red 5 will add 5 random bots to the red team. The command tf_bot_add red 3 heavyweapons will add three heavies to the red team.
- In order to put specific bots on specific teams (for a bots-vs-humans game, for example), you may want to disable automatic team balancing. To do this, enter mp_autoteambalance 0 followed by mp_teams_unbalance_limit 0.
- To remove a bot, use the console command kick
. To remove all of the bots in the game, use the command tf_bot_kick all.
Booth further added that Valve would "like to hear your thoughts on how the bots are behaving," asking players to "tell us the three things you hate most about the bots, and the three things you like best about them (as well as anything else you think we should know)" via e-mail (tfbots@valvesoftware.com) or the bot feedback forum.
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sweet. now i can not play with the thousands of other people and shoot bots instead.
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the 1.6 folks are a sad bunch of souls. i cant fathom any reason why you would ever want to play that game these days. its a ten year old game that hasnt had any sort of gameplay modifications. its the exact game that was born a ten and a half years ago. its like if people would still be playing cod4 in... what... eight years? shouldnt they be raising families and paying taxes or soemthing?
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I like this for two reasons:
1. Gives me a good way to introduce friends to the game in a slower, more controlled way. Let them learn some classes before going head-to-head with people way better than them.
2. Some times I just don't want to play versus the internet. There's a lot of assholes out there.-
There's always that custom map: [url=http://forums.tf2maps.net/showthread.php?t=8909]TR_Walkway.[/url] That map is excellent for teaching basic TF2 mechanics.
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