Evening Reading: Don't Overlook the Dead

My weekend gaming time got completely swallowed up by Left 4 Dead 2. Between bouts of zombiecide I started thinking about the game proved itself a worthy sequel but somehow seemed to not be as big a deal as you'd expect after the love for the first. True, you can draw a line to unfulfilled expectations of post-release support for the first game. And I get that the additional stuff they did still fell short of what many would have liked. Another argument came up this morning while I was over at GameTrailers shooting Bonus Round. Their EIC, Shane Satterfield, flatly said that it lags for not having done much to evolve the basic hook of kill swarms of zombies.

Whatever the reason, the rest of the panel echoed surprise at L4D2 being in the group of five finalists for Game of the Year at the VGA's. When Modern Warfare 2 came up, though, those same points didn't come up despite their being equally valid. It's interesting to me how the perceived expectations for these two games varied.

And for the record, Left 4 Dead 2 definitely stands up as a full-fledged sequel to me. The environmental effects add a lot of tension and fit in extremely well. The enhanced in mission objectives that require a little more than just flipping a lever make it more important than ever to work together as a team. And already I've had scores of OMG how'd we survive that moments and plenty of that's a wipe's too.

During our break from gaming (aka work) we grabbed a couple stories:

Remember back when the government was concerned for national security over the computing potential of the PS2? Well, the US Air Force is buying 2,200 PS3's to go with the 336 it already owns for a supercomputing research program.

Israel is back in the military tech news, developing a cell phone text message incoming missile alert system. Think there'll be an app for that?

Thanksgiving PSA: How to cook a turkey.

And then there's this man driving a bull around in his car. How do you follow that?

From The Chatty
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    November 23, 2009 6:39 PM

    [deleted]

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      November 23, 2009 6:40 PM

      The problem is that over time some servers switch IPs for whatever reason.

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        November 23, 2009 6:42 PM

        [deleted]

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          November 23, 2009 6:56 PM

          when steam can't find a server it just gives you a raw ip instead of the name, if you don't play a game for like 6 months.

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        November 23, 2009 6:55 PM

        Favorites should not be done on an IP basis. Each server should be assigned a unique ID the first time it comes online, like a cookie, that it continues to use each time it comes online again. The server admin could delete the cookie file to get a new one but otherwise as long as he keeps that file, everyone would be able to find the same server even if it moved to a completely new host.

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      November 23, 2009 6:41 PM

      I'd like to be able to carry common .cfg elements (including mouse settings) between Source games.

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        November 23, 2009 6:51 PM

        I'd like this too, Especially with sequels (Ie: I would have loved if my config files would have been moved from L4D to L4D2)

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        November 23, 2009 7:05 PM

        That would be too nice. :(

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