Dead Space Sequel Entering Production Soon
"The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place," reads the listing.
Though Dead Space's initial retail performance didn't overjoy EA, the game eventually passed the one million sales mark. EA CEO John Riccitiello referred to the franchise as a "long-term big winner for us" in December 2008.
The job listing notes that the team working on Dead Space 2 has "complete autonomy and creative control" over its decisions, and that the "Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures."
-
This is good news indeed! Dead Space was a lot of fun, and had a good story, I thoroughly enjoyed it.
-
-
-
-
-
-
You're using RE5 as an example for veriety? Let's use the clone experiment.
Two cloned Adolf Hitlers are sat down in front RE5 and Dead Space. I would say killing africans becomes repetitive far more quickly than trying escape a space ship infested by mars mutants.
Unless you are indeed Hitler. Maybe that shit never gets old for you.
-
-
-
You can boil any good game down to some sort of dismissive summary, but I actually agree with the complaint that Dead Space gave you to much of the feeling of being shuttled around among fairly unconnected/uninteresting tasks at the whim of NPCs. I still like the game a lot. I've already rambled at length about this sort of feeling in games ( http://www.shacknews.com/laryn.x?id=20622880 ) so I guess I won't repeat that here.
-
Yeah, this was the exact feeling I got. As soon as I opened some valve to release something over here, I had to run to the other side of the ship to fix something there. But I didn't even get to run there, I just hopped on a train and was in some new area. Still an enjoyable experience, I'm just not sure if I want to put another 8 hours into running around a space ship killing the same aliens over and over.
-
-
-
-
-
That would be nice. I'm hoping for the same outcome. They simply tacked the mouse onto a virtual stick.
Anyways, I was able to get the controls right though. I did so by buying a Logitech G9 and setting the Vsync option to on from under my nVidia control panel. This locked the game's framerate to that of my screen's Hz(60 fps).
This really smoothed out the mouse control for me. It also allowed me to bump up my mouse tracking speed in aim-mode, when the developer intentionally slowed it down.
-
-