OnLive Closed Beta Begins
OnLive aims to use a cloud of computers to render PC games off-site, streaming them to users' monitors at 60 frames per second in 720p resolution with negligible input lag. The service was developed in secret over a span of seven years, and was recently unveiled at this year's Game Developers Conference in March.
If you're still skeptical that a $200 netbook can stream Crysis in 720p over a cable connection, sign up for the beta, give it a shot, and let us know what you find.
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I want this technology to work so bad.
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that's a really shortsighted statement. infrastructure can be built.
in fact every technical obstacle about this can be overcome. we need this infrastructure built anyway, our global network needs to be always on and available everywhere. we get closer to that reality every year, i just think people don't realize how quickly its going to happen.
how long ago was it that dialing up to a bbs with 4 phone lines at 19.2baud was considered state of the art and backing up your pc on floppy disks was considered an essential feature? yeah, i thought so.
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