Rumor: Six Days in Fallujah Dev to Close
The report's anonymous source claims that the studio has seen its 75-person workforce reduced to "less than a dozen" employees. "The remaining team is basically a skeleton cleanup crew that will be gone soon too," said the source. "They are trying to downplay the extent of these layoffs, but the reality is that Atomic is pretty much dead."
Atomic Games yesterday maintained that it was continuing to develop the controversial Six Days, despite being unable to find a new publisher following Konami's departure.
"Due to a mixture of fears about the edgy subject matter of Six Days in Fallujah, as well as low videogame sales this summer, we have been unable to secure full-scale funding from a major publisher for Six Days in Fallujah," reads the release. "Development at Atomic will continue with a smaller team that will be funded by our sister company, Destineer."
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I enjoyed their Close Combat games. This game however seemed like a bad idea from the word go.
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Were the same team members still at the studio? I'm curious. I was actually excited when they announced this just because I wanted something like 3d close combat, even though I know this wasn't it. One thing games simply don't have that I've seen done so well in the close combat series is the sense of fear and cowering. When you try to tell your guys, "go here" and they are like, "hell no!", or worse, they run off the battlefield in a panic.
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