Xbox Live Arcade Technical Size Limit Pegged at 2GB
The current "limit" stands at 350MB, but several Arcade games already exceed that boundary, including Portal: Still Alive (629MB), Super Street Fighter II Turbo HD Remix (368MB) and Watchmen: The End is Nigh (1GB). "Our technical constraint is 2GB," said Microsoft director of digital distribution Scott Austin. "If there's a quality reason to go over 350MB, [then we will]."
The original limit was set at 50MB at the console's launch, and then increased from 150MB to 350MB last year.
Chair's upcoming action-platformer Shadow Complex, announced last week at E3, is expected to weigh in around 800-900MB, according to studio creative director Donald Mustard.
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Isn't there a HDD format that can't deal with 2gb+ files? FAT32?
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Think it's 4,096 mb but it's never really been an issue for games. It's not like a game is a single file. Probably the only people that will run into the file size limitations are those in a company dealing with some database.
Your generic user would probably run into file size limitations if they were to record video with like fraps. I've recorded a good 30 minutes and when it hits the limit it simple creates a new file and continues recording. Then you basically just take your encoder and tell it to compress & combine the files. -
I'm sure there are (FAT32 is limited to 4GB, by the way). There are plenty of legacy and specialized filesystems that have bizarre filesize limits, recommended cluster sizes, and other things.
A little bit of Googling pulled up an XBox-Scene forum post that suggested that FATX (the XBox/XBox360 file system) has a 4GB filesize limit, but things start acting 'weird' at 2GB. -
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Kinda like the old 32bit Linux limit - http://linuxmafia.com/faq/VALinux-kb/2gb-filesize-limit.html
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