Counter-Strike News
Also, in other Half-Life news Webzter let us know he's posted a bit of info from the upcoming Half-Life patch on Teamplay First. First part of the update is about a demo scripting bug, the second however is the news that the new networking code will be in the patch (it was first thought to be in the previous patch, but when that was released it wasn't). Here's a snip from the update“The financial and technical support from Valve is a big help in continuing to evolve Counter-Strike. It lets us focus on making Counter-Strike a better game and respond to gamers requests for features and fine-tuning,” said Minh Le, Project Leader of Counter-Strike development. “Distributing Counter-Strike 1.0 as a free upgrade to the two million Half-Life players will grow the Counter-Strike community enormously.” <snip>
I can tell you that the code is very nice. The best way I can describe it is, set up a local game and run through a map. Now, imagine that same speed on a server, in a firefight, with four HWG's. Your connection is no longer the slowdown, it's now your graphics card and processor (the way god intended).
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sounds cool.