DICE Defends Later PC Release of Battlefield 1943, Could Up Player Count and Drop Regeneration
"You might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port," producer Gordon Van Dyke wrote of the $15 download, as noticed by Blue's News.
"We want to make the best damn PC version we can for our PC fans," he continued. "This will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it."
Meanwhile, Planet Battlefield notes that a PCGamer.se preview suggested that the PC release could up the player count beyond the 24-person limit of the console editions, and might pack "alternatives" to unlimited ammo and regenerating health.
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