Wolfenstein 3D Arrives in iPhone App Store
Packing the original six episodes, complete with the famed MechaHitler boss fight, the game offers two different control methods. One has players navigating and shooting with the touch screen, and the other sees players tilting the device for movement.
id Software programmer and co-founder John Carmack personally led the project. The official debut follows yesterday's release of the Wolfenstein iPhone source code.
An iPhone release of DOOM can be expected "fairly soon," Carmack reckoned in his development notes for Wolfenstein 3D iPhone. In addition, he recently helped Electronic Arts with the upcoming iPhone port of the Wolfenstein RPG.
Thanks to Shacker burgertime for the heads up.
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I'm interested, but I'd like to hear some feedback first. I don't know how I feel about FPS games on the iPhone. How much screen real estate is taken up by buttons? How easy is it to move, shoot, and strafe--at the same time?
I'm not expecting frantic multiplayer matches on the iPhone or any handheld, but i do want to be able to play somewhat comfortably, and without having to move awkwardly forward and shoot haphazardly.-
I think Wolf3D is the exception to the rule because it does not have jumping or mouselook and thus can get away with simple 4-direction movement and a button to shoot. That's about the extent of control that's acceptable for a touchscreen interface.
i think in general FPS games on the whole have no place on the iPhone. It's just not an interface designed to control FPS games well. besides, if you want to play an FPS game, just wait til you get home in front of your computer.