Braid PC Coming to Steam

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Joining Stardock and its Impulse platform, Valve today announced that the PC release of Jonathan Blow's time-shifting platformer Braid will also hit Steam on March 31.

The Steam release of Braid will pack Steam achievements and community features. As a response to internet whining, the game will sell for $15, the same price as last year's Xbox Live Arcade version, instead of the $20 price point that was originally announced.

"Braid is arguably the strongest example of what can be accomplished by an independent game designer," said Valve business director Jason Holtman. "From GDC to DICE, the title has deservedly collected numerous accolades and, along with World of Goo, Audiosurf and many others, is redefining the way people think about 'Independent Games,'" he added.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    February 25, 2009 9:45 AM

    Thanks for posting this - though I'm not sure it's entirely fair to call it "whining" when people don't want to pay what they consider an exorbitant price for a jumping puzzler game that doesn't really offer a ton of depth or replayability. I liked the puzzle aspects from the little I played but the graphics were bizarre (and part of the charm, too, I suppose).

    • reply
      February 25, 2009 9:49 AM

      The only whining I saw was from Johnathon Blow himself with his "how many American Fiat Currency Dollars it costs" remark

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      February 25, 2009 10:20 AM

      Calling Braid "a jumping puzzler game that doesn't really offer a ton of depth" is such a disservice to the game.

      I'd say it's as replayable as most games, too... In fact, I enjoyed playing through it a second time. Since there's zero filler in the game and each puzzle is unique it hasn't really worn thin after the first run and the solutions haven't all become second nature (though it's obviously much, much easier the second time though, you still have to think back and remember how things work, and it's still neat to see and interact with the game's neat mechanics).

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        February 25, 2009 1:38 PM

        I respect your opinions Nudel but honestly not many people are going to consider Braid all that replayable compared to a FPS multi-player game or a deep RPG that has multiple storylines and endings.

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          February 25, 2009 2:31 PM

          why would you replay a non multiplayer game?

          and there are too many games to play to replay an RPG 3 times

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            February 25, 2009 4:56 PM

            I have done this many times. it's certainly cheaper than buying more games. If I need a new game, and I am low on cash, I buy a longlasting RPG with deep gameplay and multiple endings.

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            February 25, 2009 9:55 PM

            For the same reason I'd re-watch a good film or reread a good book. I liked it. I wanted to play it again.

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          February 25, 2009 7:24 PM

          Braid has multiple endings. Also, I found the entire atomic-bomb storyline intriguing.

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