Team Fortress 2 Update Brings CP_Egypt, Force-A-Nature Weapon
Egypt, created by Sean 'Heyo' Cutino, is described as a visually-striking, Dustbowl-style control point map. Images of the map can be seen below. Descriptions to yesterday's achievements have also been added by Valve, revealing that a knockback weapon titled the "Force-A-Nature" will be added to the Scout's unlockables in the coming days.
The full achievements list with descriptions follows:
- A Year to Remember
Get 2004 lifetime kills. - Artful Dodger
Dodge 1000 damage in a single life using your Bonk! Atomic Punch. - Batter Up
Perform 1000 double jumps. - Batting the Doctor
Kill a Medic that is ready to deploy an UberCharge. - Beanball
Stun a scout with their own ball. - Belittled Beleauger
Kill an opposing player that has your intelligence while holding theirs. - Block the Plate
Block 50 point captures. - Brushback
Stun 50 enemies while they are capturing a point or pushing the cart. - Caught Napping
Kill 50 enemies from behind with the Force-A-Nature. - Closer
Destroy 3 teleporter entrances. - Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's UberCharge. - Dodgers 1, Giants 0
Kill an enemy Heavy and take his Sandvich. - Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback. - First Blood
Get the first kill in an Arena match. - First Blood, Part 2
Kill 5 enemies with the First Blood crit buff. - Foul Territory
Cause an environmental death by stunning an enemy. - Gun Down
Destroy an active sentry gun using your pistol. - If You Build It
Destroy 3 enemy buildings while they are still under construction. - I'm Bat Man
Survive 500 damage in one life. - Moon Shot
Stun an enemy for the maximum possible duration by hitting them with a long-range ball. - No Hitter
Steal and then capture the enemy intelligence without firing a shot. - Out of the Park
Bat an enemy 25 meters. - Pop Fly
Kill 20 players while double-jumping. - Quick Hook
Kill a player in Well before the round starts. - Race for the Pennant
Run 25 kilometers. - Retire the Runner
Kill a Scout while they are snared by the post-dodge slowdown effect. - Round Tripper
Capture the enemy intelligence 25 times. - Set the Table
Initiate 10 point captures that ultimately succeed. - Side Retired
Capture the last point in a CP map. - Stealing Home
Start capping a capture point within a second of it becoming available. - Strike Zone
Kill 50 enemies while they are stunned. - The Big Hurt
Stun 25 UberCharged enemies. - The Cycle
In a single life, kill an enemy while you are on the ground, in the air, and in the water. - Triple Play
Capture three capture points in a row in one life. - Triple Steal
Capture the enemy intelligence 3 times in a single CTF round.
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I recently got TF2 when I got the orange box for Christmas. I tried playing it and I'm obviously too late because I died every spawn. What should a new person to this game do first? I'm reinstalling it now.
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Eh, you die a lot in this game. :-) Just keep playing, you'll get the hang of it.
If you're not sure where to start, play soldier, medic, or engineer. Those classes are a little easier to start on. Engineer once you have your stuff up, you gun will kill people for you. Medic just try to keep people alive. Soldier is a good all around class, just keep an eye on your health because you take a lot of splash damage.
And don't be afraid to ask questions if you don't get some of the lingo! There will probably be a free weekend after the scout update comes out, so the servers will be flooded with new people. Just join up and blend in! lol-
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I think he's suggesting that Medic isn't as easy as some make it out to be. He takes as much skill as some of the other support classes. He's vital and people can get annoyed if they're given a crappy medic. Just be careful where you jump in and what you do. It'll save people from trying to kick you or call you horrible names :P
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What makes you think that skills learned from playing medic will translate to playing other classes better than simply picking those skills up on the job? If he wants to play a support role then medic it is, but if making the other guy blow up is his calling then why not start there? I guarantee that playing medic will not improve soldier or demo skill beyond the common things like dodging and map knowledge.
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While this is true, the advantage to playing medic, is that for the most part, as long as you're not stupid, other people will look out for your bacon so to speak. Or at least they will if they're halfway decent players. :-) And you usually can't screw up being invincible for 10 seconds too bad as long as you know how to stay near the guy you're übering.
That being said, a experienced medic can really help a team significantly, when a new or poor medic can be about as useless as a bad sniper. Just for the record, I have over 80 hours as medic which is my second most played class, and I am quite an excellent medic if I do say so myself.
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I'd suggest you to pick soldier or demoman. Both the easiest classes to start with, but hard to master, especially the demoman. You'll get lots of kills with both as a starter. Most importantly, don't rush into people, try to keep a range at start and you'll be fine.
As with every game, you'll get used to playing :), there's no "being late" to the party :). -