Report: Disney Planning New Tron Game
The publisher is apparently "talking to developers" about the game, implying that it could be developed by an external studio, a la Monolith Productions' 2003 shooter Tron 2.0.
No other details are known about the game, though Variety believes it will arrive simultaneously with the neon-heavy computer thriller, which stars Tron veteran Jeff Bridges alongside newcomers Garret Hedlund and Olivia Wild, in 2011.
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"it could be developed by an external studio, a la Monolith Productions' 2003 shooter Tron 2.0."
How about "it WILL be developed by an external studio, Monolith Productions, who made the excellent 2003 shooter Tron 2.0."-
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It would really make the most sense. They already know how to create Tron like areas, so there's much less R&D for it. It's been stated that the interest people had in Tron 2.0 was a large factor in getting the deal for the new movie pushed through (at least I believe that was the case). Releasing a game at the same time as the movie, and actually having the game be decently good, would be a cash cow for Monolith.
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Couple things:
I'd release it AFTER the movie (and the movie should NOT have to be catered towards a game, or running parallel to the movie like matrix, doesn't work)
I'm not a fan of raytrace, but if next generation consoles support raytrace, TR2N would be perfect (so wait for next gen consoles 2012?)
And I hope the movie will be called TR2N, not Tron 2.0.-
I don't know what studio or engine tech. But a modified Cryengine (supporting larger view-distance) might do the job. Tr2n is minimalism = no trees, mostly flat surfaces, freeing bandwith for large distance rendering (and high detail rendering for faces/cycles). Problems are shadows and support for raytrace.. Secondary option Unreal Engine 3. Third option: any other engine, or engine specifically written for Tr2n game supporting raytrace (and stereotopic). Creating a game takes time, 2011 (movie release) is too early.
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