Halo Wars Goes Gold, Demo Detailed

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Ensemble Studios has wrapped up work on its final game, publisher and studio owner Microsoft announced today, with Halo Wars now complete and off to manufacturing.

The Xbox 360 real-time strategy game launches in North America on March 3. A downloadable demo will be available through the Xbox Live Marketplace on February 5.

The demo will pack two optional tutorials, beginner and advanced, the game's first two campaign missions, and a multiplayer map for offline battles against the computer, in which players will be able to control either UNSC or Covenant forces.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    January 23, 2009 9:53 AM

    Very curious to see how this will turn out. It's the one genre that I thought could not be done on a console. We'll see.

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      January 23, 2009 10:04 AM

      Just unit selection alone has got to be difficult to pull off. Doing it the usual PC way would be real sluggish on a gamepad and increasing the sensitivity of the analog sticks would do more harm then good. Wonder how simplified they had to make it (game engine automatically assigns groups that are mapped to different buttons?). Should be interesting.

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      January 23, 2009 10:15 AM

      I don't see it being anymore successful than any other console rts game in terms of solving the control issues. Just seems stupid that MS is ok with toy guitars and flight sticks and steering wheels but keyboard/mouse is unmentionable.

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        January 23, 2009 10:21 AM

        It has a chance to do better due to the namesake alone. The Halo fanbase is massive. They have a good chance at creating a solid console rts and the fans will buy it regardless.

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        January 23, 2009 10:33 AM

        Good point. The mouse is such a good input device. Why ignore it? I play consoles in spite of the controllers, not because of them. Having the mouse would be that much sweeter.

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          January 23, 2009 11:04 AM

          I play consoles because of the controller. Having a mouse would suck (for me). To each his own.

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            January 23, 2009 11:37 AM

            I like having a controller (sometimes) because I want to sit on my couch relax, maybe even walk around while playing (say cooking food or something). A M/K never.

            That said, I would like a M/K for alot of things but as soon as they allow it for every game it would become an absurd amount of unfair for others....plus how do you play with other people? I guess you can use M/K and they can all use controllers (I mean on one xbox) that doesn't seem that fun as someone will have a huge advantage.

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          January 23, 2009 11:06 AM

          Well they did it to separate the two genre's. Some people like the controller for a console. And I can see why they wouldn't want to support KB+M.

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          January 23, 2009 11:45 AM

          I think in the next generation there will be more accurate wiimote-like wands or whatever

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      January 23, 2009 10:55 AM

      Ya im curious as well , like others have said its going to sell a bajillion copies on name alone even if its not the second coming to console RTS games just based on the fact theres so many people clamoring for anything HALO.

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