Morning Discussion: Last of 2008 Edition
I ended up watching that new Resident Evil CG flick, Degeneration, last night. I don't think anyone but Resident Evil fans are going to get anything out of it, and I can't see myself ever watching it again, but it was ...nice to see Leon, Hannigan and Claire again? Things were promising up until the middle, when it started relying more on generic character development instead of the crazy zombie killing action we all love.
There just weren't that many "oh that's awesome" moments, apart from a few little inside jokes (Claire holding a red and white-striped umbrella) and some RE2 fan service. I get the feeling that the last 30 seconds were tacked on much later in production, just to provide some sort of tenuous connection to the bad guys in Resident Evil 5.
But hey, I'm looking forward to tonight. My little brother and his lady friend are in town--hi Reid and Jen!--and we're all going to a big New Years bash with some good friends. Here's hoping that this 2009 fellow shows that lanky 2008 kid who's boss.
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New indy game for New Year fun?
http://www.offworld.com/2008/12/gimme-indie-game-derek-yus-spe.html-
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it hurts. I could have saved my self a dozen ways.
Dungeon Crawl Stone Soup version 0.4.3 (crawl-ref) character file.
7704 Geedeck the Conjurer (level 10, -2/45 HPs)
Began as a Deep Elf Conjurer on Dec 31, 2008.
Was a High Priest of Sif Muna.
Slain by a green rat (8 damage)
... on Level 3 of the Lair of Beasts.
The game lasted 02:24:45 (18742 turns).
Geedeck the Conjurer (Deep Elf Conjurer) Turns: 18742, Time: 02:24:45
HP -2/45 AC 11 Str 4 Exp: 10/10449 (1), need: 414
MP 3/29 EV 10 Int 25 God: Sif Muna *****
Gold 390 SH 0 Dex 15 Spells: 5 memorised, 8 levels left
Res.Fire : + . . See Invis. : . m - +1,+2 elf sabre
Res.Cold : . . . Warding : . l - +0 elf scale mail
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . h - +2 dwarf helmet
Res.Elec. : . Clarity : + M - +1 dwarf cloak
(no gloves)
Sust.Abil.: . Rnd.Telep. : . j - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . z - amulet of clarity
Res.Slow : . Levitation : . K - ring of protection from fire
Saprovore : . . . Ctrl.Flight: . f - ring of poison resistance
@: somewhat resistant to magic, stealthy
A: no striking features
a: Channel Energy, Forget Spell, Renounce Religion
You were on level 3 of the Lair of Beasts.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 3 branches of the dungeon, and saw 14 of its levels.
Inventory:
Hand weapons
m - a +1,+2 elven sabre (weapon)
C - a +1,+1 bow
Missiles
p - 24 +1 arrows
D - 39 +0 arrows
Armour
h - a +2 dwarven helmet (worn)
j - a +0 pair of boots (worn)
l - a +0 elven scale mail (worn)
M - a +1 dwarven cloak (worn)
Magical devices
a - a wand of cold (3)
k - a wand of healing (4)
q - a wand of draining (4)
s - a wand of lightning (3)
x - a wand of lightning (1)
Comestibles
d - 5 bread rations
r - a chunk of jackal flesh
Scrolls
b - 2 scrolls of blinking
e - 3 scrolls of teleportation
n - 3 scrolls of detect curse
o - 7 scrolls of identify
u - 2 scrolls of remove curse
y - 2 scrolls of recharging
B - a scroll of immolation
E - a scroll of fog
Jewellery
f - a ring of poison resistance (left hand)
z - an amulet of clarity (around neck)
G - an uncursed amulet of controlled flight
H - an uncursed ring of life protection
K - a ring of protection from fire (right hand)
Potions
g - 5 potions of healing
i - a potion of resistance
t - 3 potions of speed
v - a potion of degeneration
w - a potion of invisibility
N - 3 potions of heal wounds
Books
c - a book of Conjurations [ice]
You had 1 experience left.
Skills:
+ Level 2 Short Blades
+ Level 2 Bows
+ Level 4 Dodging
+ Level 4 Stealth
+ Level 1 Stabbing
+ Level 9 Spellcasting
+ Level 13 Conjurations
+ Level 9 Ice Magic
+ Level 2 Air Magic
+ Level 3 Poison Magic
You had 8 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level
a - Magic Dart Conj #### Excellent 1
b - Throw Frost Ice/Conj ###### Excellent 2
c - Mephitic Cloud Pois/Air/Conj ######.... Excellent 3
d - Bolt of Cold Ice/Conj #######... Very Good 6
e - Freezing Cloud Ice/Air/Conj ######.... Useless 7
Overview of the Dungeon
Branches:
Temple: D:6 Lair : D:8
Altars:
The Shining One: D:9
Shops:
D:7: [ Lair:1: % Lair:4: ?
Message History
The puff of frost hits the green rat.
The green rat is moderately wounded.
The green rat bites you.
<lightgrey>A green rat.<lightgrey>
The green rat is moderately wounded.
The puff of frost misses the green rat.
The green rat bites you!
#.#.##....#
#.#.##....####
#.#.##........
#.#.##....####
#.#.##.######
#.#.#.......#
#.#.#......<##
..............
....@.......##
...r........#
%...........##
###.#.........
#.#.......##
#.#########
#.#
#.#
#.#
You could see a green rat.
Vanquished Creatures
2 giant brown frogs
A giant snail (Lair:3)
A komodo dragon (Lair:2)
4 spiny frogs
A troll (D:8)
6 yaks
2 giant slugs
A hippogriff (D:8)
A firedrake (Lair:3)
A phantom (D:6)
4 gila monsters
3 giant lizards
2 centaurs
Sigmund (D:4)
6 war dogs
10 giant frogs
4 brown snakes
4 orc warriors
3 jellyfish
2 imps
An orc priest (D:5)
7 hounds
A giant beetle (D:6)
A giant ant (D:8)
An orc wizard (D:5)
A quasit (D:8)
An electrical eel (D:8)
A scorpion (Lair:3)
8 giant iguanas
A jelly (D:6)
A giant centipede (Lair:1)
4 gnolls (D:8)
9 snakes
5 worms
3 giant mites
26 green rats
A yellow wasp zombie (D:7)
A hound zombie (D:7)
A killer bee zombie (D:8)
10 giant cockroaches
10 giant geckos
47 grey rats
19 hobgoblins
14 jackals
44 orcs
6 quokkas
22 giant bats
6 giant newts
10 goblins
16 kobolds
A kobold zombie (D:5)
14 rats
A small snake (D:1)
2 plants
355 creatures vanquished.
Vanquished Creatures (collateral kills)
2 orc warriors (Lair:2)
A snake (Lair:4)
A green rat (Lair:1)
4 orcs
A goblin (D:8)
A kobold zombie (D:5)
10 creatures vanquished.
Vanquished Creatures (others)
A giant frog (Lair:1)
2 grey rats (Lair:2)
A jackal (Lair:4)
2 quokkas (Lair:1)
A rat (Lair:1)
7 creatures vanquished.
Grand Total: 372 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Geedeck, the Deep Elf Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 8/8 MP: 4/4
213 | D:1 | Reached skill 5 in Conjurations
367 | D:1 | Reached XP level 2. HP: 12/12 MP: 5/7
445 | D:1 | Learned a level 2 spell: Throw Frost
1551 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/9
1715 | D:2 | Noticed Terence
1742 | D:2 | Reached skill 6 in Conjurations
1926 | D:2 | Reached skill 1 in Ice Magic
2082 | D:2 | Learned a level 3 spell: Mephitic Cloud
2557 | D:4 | Reached XP level 4. HP: 19/19 MP: 2/13
3152 | D:3 | Reached skill 1 in Poison Magic
3289 | D:4 | Reached skill 7 in Conjurations
3358 | D:4 | Noticed Sigmund
3467 | D:4 | Defeated Sigmund
3467 | D:4 | Reached XP level 5. HP: 16/25 MP: 11/15
3916 | D:5 | Entered Level 5 of the Dungeon
4576 | D:5 | Reached XP level 6. HP: 29/29 MP: 14/19
4636 | D:5 | Reached skill 8 in Conjurations
4672 | D:5 | Reached skill 1 in Air Magic
7148 | D:6 | Reached skill 5 in Spellcasting
7183 | D:6 | Reached skill 9 in Conjurations
7262 | D:6 | Reached XP level 7. HP: 34/34 MP: 16/21
7310 | D:6 | Gained mutation: You occasionally shout uncontrollably.
7310 | D:6 | Gained mutation: Your muscles are strong (Str +1), but stiff (Dex -1).
7310 | D:6 | Gained mutation: You can breathe flames.
7359 | Temple | Entered the Ecumenical Temple
7427 | Temple | Became a worshipper of Sif Muna the Loreminder
9387 | D:8 | Reached skill 5 in Ice Magic
9551 | D:7 | Learned a level 6 spell: Bolt of Cold
9582 | D:8 | Acquired Sif Muna's first power
9585 | D:8 | Reached XP level 8. HP: 37/37 MP: 14/24
9661 | D:8 | Reached skill 10 in Conjurations
11705 | D:8 | Acquired Sif Muna's second power
11989 | Lair:1 | Entered Level 1 of the Lair of Beasts
12134 | Lair:1 | Reached skill 11 in Conjurations
12407 | Lair:1 | Reached XP level 9. HP: 41/41 MP: 14/25
12437 | Lair:1 | Reached skill 1 in Short Blades
13972 | Lair:1 | Reached skill 1 in Stabbing
14070 | Lair:2 | Reached skill 12 in Conjurations
14441 | Lair:2 | Reached skill 1 in Bows
14514 | Lair:2 | Reached XP level 10. HP: 45/45 MP: 10/27
15009 | Lair:2 | Acquired Sif Muna's third power
16166 | Lair:3 | Lost mutation: You occasionally shout uncontrollably.
16166 | Lair:3 | Lost mutation: Your muscles are strong (Str +1), but stiff (Dex -1).
16166 | Lair:3 | Lost mutation: You can breathe flames.
16173 | Lair:3 | Reached skill 13 in Conjurations
18682 | Lair:3 | Learned a level 7 spell: Freezing Cloud
18742 | Lair:3 | Slain by a green rat
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Semi-related PSA: Dungeon Crawl Stone Soup 0.4.4 was released about a week ago:
http://crawl-ref.sourceforge.net/
Stone Soup 0.4.4 (20081220)
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Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Fixed assertion failure upon high-scoring death.
* Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen.
* Fixed time handling in dgl builds.
* Fixed semi-controlled Blink.
* Fixed '{' inscription.
* Fixed crash when wizmode-creating a nonexistent monster type.
* Fixed broken monster movement away from player.
* Fixed acquirement() giving Book of Bugginess.
* Fixed auto-swapping rings and amulets taking twice as long as normal.
* Fixed explosive tracers leaking information about invisible monsters.
* Fixed real/fake rakshasa identity being leaked in descriptions.
* Fixed =f inscription preventing wielding of stones.
* Fixed Spriggans being capable to wield staves while wearing a shield.
* Fixed monsters being created with both a shield and wielding a two-hander.
* Fixed off-by-1 error when selecting starting weapon.
* Fixed bats being capable of opening/closing doors.
* Fixed Draconians getting redundant mutations.
* Fixed secondary unarmed attacks not waking sleeping monsters.
* Fixed incorrect high score calculation.
* Fixed backwards stealth check.
* Fixed recharged wands not being inscribed with zap counts.
* Fixed bad names for god-gifted unrandarts.
* Fixed crash related to running on Windows 98.
* Warn player if interlevel travel intends to take detours.
* Make multi-corpse sacrifices take 1 turn only.
* All 't' commands now take a turn.
* Shining eyes now gives mutagenic chunks, eyes of draining poisonous ones.
* Identify Holy Wrath brand on failed wield.
* Make Lichform discard holy wrath weapons.
* Properly disable traps in the Abyss.
* Don't allow monsters to polymorph into a unique.
* List new amount of charges when recharging identified wands.
* Don't prompt when swapping into dangerous terrain.
* Makhleb accepts collateral demon kills again.
* Only sharp weapons are now offered for butchering.
* Added an aptitudes hotkey for the book/weapon choice submenus.
* Properly allow monsters to pick up and use javelins.
* Don't apply menu colouring to Wp: and Qv: lines.
* Improved interrupted butchery behaviour.
* Saner autopickup exceptions.
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