Xbox Live Arcade Sales 'Almost Tripled' After New Xbox Experience Launch
Sales of downloadable Xbox Live Arcade games "almost tripled" in the week after the November 19th launch of the Xbox 360's new interface, Microsoft...
Sales of downloadable Xbox Live Arcade games "almost tripled" in the week after the November 19th launch of the Xbox 360's new interface, Microsoft has announced.
In particular, Cabonated Games' UNO saw a 650% sales jump in just one day, a feat attributed to the fact that it was updated with support for the new customizable player avatars. NinjaBee's A Kingdom for Keflings, an avatar-utilizing game launched on November 19, "registered the second-best first week of performance ever."
In addition, Xbox Live members have added an average of 33% more friends since the New Xbox Experience hit, Xbox Live programming director Larry "Major Nelson" Hryb observed on his blog, though no explanation or hard numbers were given.
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I spend significantly less time on the dash since this new update, because I don't enjoy using it at all. I guess I'm in the minority though.
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I had a hard time finding stuff with the new interface but after messing with it for a while the slick style grew on me and gradually I found easy ways to get to content I wanted. There is definitely a learning curve which really shouldn't be the case for something that was supposed to be more user friendly. Being able to have a blade or whatever that is completely customizable with links to stuff you want to check regularly would be a huge plus and I have to hope the function is coming. I have a harder time passing by things that I have marginal interest in though now. I even bought that damn force unleashed mission pack although I don't know that I'll ever get around to playing it.
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